Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Port to 0.16 of Malcolm Cooks' AdvancedRadar mod. Advanced radar with greater range, speed, and power consumption.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
add (almost) infinite research like planned in 0.15. see friday fact #161. this mod add infinite research for upgrading robots, turrets, weapons and researching speed.
Mods introducing new content into the game.
Mods introducing new content into the game.
Introduces some supportive turrets and weapons that help you killing enemies, not by dealing high damage, but by slowing them down or distracting them. The vanilla weapons will still be useful.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a new turret type that uses rocket ammo as well as different types of rockets. Turrets have a range limiter and increased explosive resistances to help with rocket mechanics. Work very well in tight groups.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Trees and Xterminator will never be a problem again ^_~
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows you to make a laser-shooting sniper rifle. Three-digit versions describe in-dev versions [e.g. .14.011 = Factorio .14, Mod version 1 + parts of Mod version 2 ]
Mods introducing new content into the game.
Makes personal laser defense functionally identical to a real laser turret (should become stronger with upgrades).
Mods introducing new content into the game.
Now you can control alien brains ! And force them to fight for you ! Well at least some of them, and for a limited time...
Mods introducing new content into the game.
A boosted customisable version of the original tank, with boosted ammos and a nice red color !
Mods introducing new content into the game.