Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the max capacity of the pipe and storage tank network to the side of their guis.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows processing units, low density structure, and rocket fuel to be easily loaded as rocket cargo.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Blueprints, deconstruction planners and upgrade planners respond instantly. Since no costs are used for installation, it can be used as a cheat mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use Shift+B to fill tile areas with ghosts of the tile item you're holding in your hand. Adjustable max count in settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Help to organize a base. Can move a part of your base to another location. Similar to Picker Dollies but can move several entities at the same time
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Never miss a signal behind a tree again. Shows rail signals when holding a rail item with alt mode.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds hotkeys to craft items from your cursor, quickbar or nearby ghost items NEW: craft nearby upgrade requests if not in inventory FIX: craft merged chests
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
i wanted to be able to accurately plan builds in YAFC, but it dosen't natively support surface effects. this mod makes Subsurface surface effects into modules
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives the platforms you enable it on infinite construction materials.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to place entities that automatically get removed one minute after you last placed a temporary blocking entity. (The 1 minute duration is configurable in the mod settings.) Who said you couldn't have a straight wall and a corner wall in the same blueprint?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Placing buildings puts modules into them if they are requested. So simple it feels vanilla! Requested by infantryman4life on discord
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides the option to make elevated rails see through and allows to select object behind the elevated rails.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a Navigation Beacon, which when placed on a Space Platform, will cause players to automatically chart their Remote View on planets that the nav beacon orbits. When placed on a planet, it simply acts as a strong radar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds per-player settings that can change many different stats (even while in game!)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a combinator that sets Space Age infinite research based on a signal. Added support for custom infinite technologies
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds status lights for all entities that support them, as well as configure their coloring for different situations.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.