Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Makes things sound more satisfying. Mainly things that shoot. Guns, Cannons, Lasers, and Sniper turrets.
Small changes concerning balance, gameplay, or graphics.
#EDIT: THIS FEATURE IS NOW PRESENT IN BASE Emulates the pollution statistics in the Factorio campaign. The resulting value is the relative pollution value, not an absolute one. Note that this mod only works with two forces: player and enemy(biters), and biters must be present to calculate the pollution statistic - it is not suitable with multiple factions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Every Ore needs fluids to mine, and you get offshore pumps and pipes when start the game.
Mods introducing new content into the game.
Mirrors/Flips a blueprint in hand, reupload of older mod I still like to use
Hi, acclaimed director and producer Michael Bay here. I love this game. The camera-work is superb, and the acting from the protagonist is better than I've ever gotten out of my actors. But there's one thing missing and I just had to add it to take this game from an indie production to a Hollywood blockbuster. EXPLOSIONS BABY! With the help of this mod, when anything in the game gets destroyed, it now leaves this world with a random, earth shattering explosion - Just like real life! Chests? Inserters? Trees? Anything from other mods? KABOOM!!
Small changes concerning balance, gameplay, or graphics.
Stone/Coal/Iron/Copper/Uranium/Oil deposits are infinite and do not deplete. Mining speed is default, despite displayed yield over 100%. Oil extraction is dependant on richness of an oil field as in vanilla, however it will not drop below whatever yield it is found with.
Mods introducing new content into the game.
Edit these recipe files with a software like Notepad++ and create your own mod with modified recipes. See Mod Portal - YouMod Recipe for tutorial.
Modification that makes the recipe of science require previous science.
Small changes concerning balance, gameplay, or graphics.
Hit the hotkey, what you pick up gets put into an empty quickbar slot until you fill it or empty your hand
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Instead of 5 minutes, you start with 56 minutes to make the challenge. Basically you have 10 times more time to do it, winning 10 times the rewards in seconds. Go to Scenarios and select More Time to do Supply Challenge.
Adds a box that you can put on your belts to carry more different items to a machine with only one belt. Has Filter of products. It's a static car for Car Carousel. You can enter on it.
Mods introducing new content into the game.
Adds researches to upgrade the mining and crafting speed of your character
Adds technologies for increasing operation, build, item drop, item pickup, loot pickup, and mine distances.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start with one of three kits to jump start your Factorio experience. The kit can be selected in the mod config settings. Small: A few belts, burner mining drills and plates. Medium: Construction Robots, Personal Roboport, Assembling Machines, Electricity, Car Big: Lots of Belt, Poles, Assembling Machine 2's, Logistic Chest (Request/Provider), Roboports, Logistic + Construction Robots and other stuff. This kit also unlocks all technologies required by the logistics system.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You don't need energy except personal equipment, cars and locomotives; works with all mods
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.