Community port of Realistic Electric Trains to Factorio 2.0 with Space Exploration compatibility. Electric trains powered by overhead line poles. Original mod by J_Aetherwing.
Mods introducing new content into the game.
Framework allowing locomotives to run on fluid fuel, pumped directly into the locomotive. Continuation of fluidTrains by ksmonkey123 (MIT), with lineage credit to evildogbot100, FuryOfTheStars and archiehalliwell. Adds no locomotives itself; content mods register via the fluidTrains_hook remote interface.
Lua libraries for use by other mods and submods that are parts of a larger mod.
A diesel locomotive fuelled by liquid Diesel, pumped straight into its tank. Diesel is refined from light and heavy oil in a chemical plant. First step of the steam -> diesel -> electric train progression ladder. Based on dieselTrains by ksmonkey123 (MIT).
Mods introducing new content into the game.
A steam locomotive fuelled by real coal, wood or solid fuel plus water pumped straight into its tank. Fuel and water are consumed gradually to build up steam pressure over time (fire, steam and water gauges in a boiler panel on the locomotive's window); pressure caps your top speed, and it decays if you let the fire or the water run dry. No water on board means no pressure, no matter how much fuel is loaded. Coal and solid fuel give the full speed ceiling; wood is slower but cleaner. Slower than diesel overall. Third step of the steam -> diesel -> electric train progression ladder. Locomotive art from Steam Locomotive (steamtrain-redux-redux) by IonShield (Unlicense/public domain). Framework based on fluidTrains by ksmonkey123 (MIT).
Mods introducing new content into the game.
Ties the Continued train family together in one pack: Fluid Trains Continued, Diesel Locomotive Continued, Steam Locomotive Continued and Realistic Electric Trains Continued. Removes the vanilla locomotive recipe by default, so steam -> diesel -> electric is the intended progression rather than an optional add-on.
Collections of mods with tweaks to make them work together.
Community continuation of kafoaai's Missile Defense Systems, updated for Factorio 2.0. Reworks the Ballistic tier into a rapid-fire artillery launcher that fires arcing rocket barrages. Original mod by kafoaai.
Mods introducing new content into the game.
They mostly come at night. Mostly. -- Biters in polluted areas become more aggressive at night. Includes an option to have biters only attack at night. (Community-updated for Factorio 2.0)
Small changes concerning balance, gameplay, or graphics.
Optional graphics pack for Diesel Locomotive Continued: replaces the diesel locomotive sprite with an industrial Intercity 125 render (the real IC125 was itself a diesel-electric train). Install alongside the main mod - no settings needed.
Small changes concerning balance, gameplay, or graphics.
SUPERSEDED — moved to a new listing with the "Continued" family naming: mods.factorio.com/mod/Fluid_Trains_Continued. Please use that one; this listing is deprecated and won't be updated further.
Lua libraries for use by other mods and submods that are parts of a larger mod.
SUPERSEDED — moved to a new listing with the "Continued" family naming: mods.factorio.com/mod/Diesel_Locomotive_Continued. Please use that one; this listing is deprecated and won't be updated further.
Mods introducing new content into the game.