Train Progression: Diesel Locomotive deprecated


SUPERSEDED — moved to a new listing with the "Continued" family naming: mods.factorio.com/mod/Diesel_Locomotive_Continued. Please use that one; this listing is deprecated and won't be updated further.

Content
2 days ago
2.0
3
Trains
Owner:
Ramasees
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
2 days ago
Latest Version:
0.1.0 (2 days ago)
Factorio version:
2.0
Downloaded by:
3 users

Train Progression: Diesel Locomotive

No more shovelling coal into a magic firebox. The Diesel locomotive runs on liquid Diesel, pumped straight into its 1500-unit tank — place a pump at your station, stop the train, and watch the arm connect.

Diesel

Refined in a chemical plant from both middle fractions:

30 light oil + 30 heavy oil → 60 Diesel

A dual oil sink that lands exactly at train timing: the technology needs only railway and oil processing, so diesel arrives the moment your first refinery runs.

The locomotive

  • Vanilla-comparable performance (259 km/h, standard acceleration)
  • 1500-unit onboard tank — a full tank holds 2.25 GJ, roughly an hour of full-throttle driving
  • Refuels via pump at any stop; pump arms visually deploy, clamp, and retract
  • Departing waits for the arms to stow — a small ritual this class of vehicle earns
  • Built from its working parts: engine units, a storage tank (the fuel tank), a pump (the fuel system), and fuel lines

Roadmap

Phase 1 of a steam → diesel → electric train progression ladder:

  • Steam locomotive (next): coal or wood firebox plus water — with water tenders via fluid wagons
  • Vanilla replacement (later): optional startup setting replacing the vanilla locomotive
  • Electric endgame provided by Realistic Electric Trains Continued 2

Requirements

Requires Fluid Trains Continued (the pumping framework). Base game 2.0 — no other dependencies.

Credits

Based on dieselTrains by ksmonkey123 (MIT); lineage credit to evildogbot100, FuryOfTheStars, archiehalliwell. MIT licensed.