Mods introducing new content into the game.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Hides stuff from Editor Extensions, while keeping them availible in the editor and testing worlds. For when you want to play a normal game, but still want to have EE installed, without it distracting you.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Preserves "Products finished" stat on machines when they are upgraded. Also preserves turret damage dealt and kills.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Decreases load times and video memory usage by removing animations from almost all entities in the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes brightness on planets different based approximately on their solar power modifier
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
All items are returned to the hub upon deconstruction instead of only certain ones
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.