Remove Animations

by O5MO

Decreases load times and video memory usage (VRAM) by removing animations from almost all entities in the game.

Utilities
9 days ago
2.0 - 2.1
263
Owner:
O5MO
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
1 year, 4 months ago
Latest Version:
2.0.1 (9 days ago)
Factorio version:
2.0 - 2.1
Downloaded by:
263 users

Removes animations from almost all entities in the game, while keeping a single frame of animations or variation of sprites to keep everything recognizable. Compatible with any mod.
Intended to be used by modders, or in any situation where you might want to relaunch the game a lot. Could also be used to play on a potato.

For modders: define keep_animation = true on any prototype for this mod to not affect it. You can even work on animations for your entity without other animations slowing you down!

Benchmarks as of version 2.0.1

Note: all benchmarks are done on a "hot run": the game has already booted with this mod set, so it starts up faster. When mods change, the loading time is longer and the results are more drastic.

Mod set VRAM without mod VRAM with mod (improvement) Loading time without mod Loading time with mod (improvement)
Base: 1620 MB 843 MB (1.9x) 10.9s 7.2s (1.5x)
Space Age: 3971 MB 2336 MB (1.7x) 25.6s 19.5s (1.3x)
All Planet Mods Lite: 6107 MB 3670 MB (1.7x) 40.8s 29.7s (1.4x)

Benchmarks as of version 1.0.0

Mod set VRAM without mod VRAM with mod (improvement) Loading time without mod Loading time with mod (improvement)
Base: 1559 MB 710 MB (2.2x) 10.5s 6.9s (1.5x)
Space Age: 3651 MB 1947 MB (1.9x) 23.0s 16.9s (1.4x)
Pyanodon's AE: 6793 MB 1635 MB (4.2x) 77.6s 18.9s (4.1x)