Decreases load times and video memory usage by removing animations from almost all entities in the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.0.0 Date: 25.08.2025 Features: - Allowed opting out of animation removal by specifying keep_animation = true on the prototype. Useful when working on graphics of specific protoypes. - Completely remove corpse and rail remnant graphics - Added an option to remove graphics of all unit types completely (defaults to on) - Remove thruster, asteroid collector and fusion generator animations - working_visualisations are no longer removed completely. Without them some entities look too bad. - Reduce direction count of some rotated sprites (affects rolling stock, artillery). Not perfect, but helps. - Remove cargo wagon door opening animations - Remove cargo hatch animations - Remove explosion, smoke, fire and sticker animations - Removed tile build animations Bugfixes: - Fixed not removing working visualisations from individual pipe connections which could cause crashes in some cases
Version: 0.2.0 Date: 04.04.2025 Changes: - Remove boiler fire and glow animations Bugfixes: - Changed the internal functions to be more stable and consistent - Fixed crash due to incorrectly handling working visualisations - Fixed crash with accumulators and lightning attractors that have no chargable graphics
Version: 0.1.2 Date: 02.04.2025 Bugfixes: - Fixed error due to a typo
Version: 0.1.1 Date: 02.04.2025 Bugfixes: - Fixed crashes with fluiboxes that define working visualizations - Fixed crash due to not removing working visualisations properly
Version: 0.1.0 Date: 02.04.2025 Features: - Release