An expensive, late-game module that increases speed at no cost to quality or energy usage.
Mods introducing new content into the game.
Furnaces, assembling machines, production chains.
Store energy by charging and discharging eletrolyte.
Things related to oil and other fluids.
Changes to power production and distribution.
A fork of Krastorio2, with a high focus on interplanetary logistics. Currently extremely WIP. Tasks remaining: 1. General recipe balance 2. Aquilo progression 3. Endgame science 4. Combat rework
Large total conversion mods.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
New ways to deal with enemies, be it attack or defense.
More than just chests.