A small mod that adds craftable saplings that grow into vanilla trees, and a way to farm them. Based on the 'Redux' version. This one moves the production to not require Oil products.
Mod by Qon, edited by GTrista. Nests absorbing pollution causes evolution to increase. An alternative to pollution produced causing evolution. Change regular evolution settings in map generation settings (if you don't want regular evolution also) and absorbtion evolution in mod settings. Doesn't impact UPS. Default values are balanced to allow you to turn vanilla pollution evolution factor off without changing difficulty.
Small changes concerning balance, gameplay, or graphics.
Fork of Infinite Ore Recipes, credit to Riptide Sage and Lepton. Allows you to place small finite ore patches into the ground at the same price.
Small changes concerning balance, gameplay, or graphics.
Makes oil finite with a consistent mining rate. Also includes the offshore oil if Cargo Ships is installed and sulfuric acid geysers on Vulcanus if Space Age is enabled.
Small changes concerning balance, gameplay, or graphics.
Simple mod that changes and adds recipes like cheaper Magazines (4 iron + 1 coal -> 4 magazines) and other stuff. Check Changelog for all the changes done.
Small changes concerning balance, gameplay, or graphics.
Based from Black Market 2 by djmango, Sell and buy items/fluids/energy on the universal black market using trading chests/tanks/accumulators, choosing the frequency of exchanges and related fees. You can now sell your overproduction and buy things that you don't want to craft by yourself. You can also use these trading units as a paying shipment system.
Mods introducing new content into the game.