Transform Stone, Iron Ore, Copper Ore, Coal and Uranium Ore into fluids allowing using pipes and tanks for logistics.
Small changes concerning balance, gameplay, or graphics.
Transform stone-brick, concrete, iron-plate, copper-plate, solid-fuel, steel-plate, plastic-bar, sulfur, battery, copper-cable, iron-stick, iron-gear-wheel, electronic-circuit, advanced-circuit, processing-unit, engine-unit, electric-engine-unit, uranium-235, uranium-238, uranium-fuel-cell, used-up-uranium-fuel-cell, rocket-control-unit, low-density-structure and rocket-fuel into fluids allowing using pipes and tanks for logistics.
Small changes concerning balance, gameplay, or graphics.
You can put modules in Stone Furnaces and Steel Furnaces too. All Furnaces, modded included, accepts Modules. As a bonus you can also put modules in mining drills and assembling machines that you could not before.
Mods introducing new content into the game.
You can research and have uranium nuclear power in the beginning of the game. Uranium ore doesn't need sulfuric acid to mine.
Mods introducing new content into the game.
You can transform your express belts in other colors to organize and put some color in your factory. You can return them to original color too. They are the same as the Express Belts
Small changes concerning balance, gameplay, or graphics.
All Science Packs will be free and enabled from start. May work with Science-Packs from some mods too.
Mods introducing new content into the game.
Use Chemical Plants to do All Sciences except Space Science, using the same resources
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to adjust the recipes of science packs. By Default the recipes of the sciences are set to be like 0.16 .
Two Electric Mining Drills that works like a active/passive provider chest and a medium pole. Works Faster and you can put more mines in ore patches.
Mods introducing new content into the game.
You don't need Sulfuric Acid to mine Uranium, but you have to use it when you produce items from it.
Mods introducing new content into the game.
Adds 12 new Burner items. New Burner inserters and stack inserter, All Burner Assembling Machines, Burner Mining Drill 2, Burner Pumpjack, Steel Furnace 2, Burner Oil Refinery, Burner Chemical Plant, Burner Centrifuge and Burner Lab.
Mods introducing new content into the game.
You can do all fluids in a Assembling Machine. Works with any modded fluids.
Mods introducing new content into the game.
Health from 250 to 25.000, Healing per tick from 0.15 to 1.00, Inventory from 60 to 600, Build/Drop/Reach distance from 6 to 60, Enter vehicle distance from 3 to 10, You bleed blue, Running from 0.15 to 1.00, Mining speed from 0.01 to 1
Mods introducing new content into the game.
Mods introducing new content into the game.
Mix and Unmix Vanilla fluids to transport in one pipe, storage tank or fluid wagon. Besides the recipes to mix, also accompanies a small chemical plant, to mix and unmix using less space. Modders can use the mixes to produce new items too.
Mods introducing new content into the game.
A new tier of Assembling Machine and Chemical Plants that works like a requester/provider chest and a Medium Electric Pole.
Mods introducing new content into the game.
Your barreling dont need, or generates, empty barrels. All modded fluids Support.
Mods introducing new content into the game.
Adds two new inserters that can put the items in the near part of the belt.
Mods introducing new content into the game.
Use Chemical Plants to do All circuits, using the same resources. Build with proportion of item use.
Mods introducing new content into the game.
You have new inserters that has two directions. Brings materials in and out.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.