Set the default speed of each belt tier (yellow, red, blue, turbo) in items per second, with easy sliders. Each tier's belt, underground and splitter are kept in sync so nothing becomes a bottleneck. Default values match vanilla (15 / 30 / 45 / 60).
Small changes concerning balance, gameplay, or graphics.
In-game panel: enter the resources you have (items and fluids), and instantly see every recipe you can craft with them. Features deep search (everything derivable in chain), 'missing 1-2 ingredients' mode, name search, pinning, grouping by machine/tab/ingredient count, and a ratio helper in the tooltip. Great for packing more production onto a single line without searching by hand.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tune your logistic and construction robot network with 6 easy sliders: roboport range, recharge speed, robot speed, battery capacity, cargo capacity, and energy endurance (how slowly the battery drains). Everything is x2 by default (endurance x3), and 1 means no change. Works with modded roboports and robots too.
Small changes concerning balance, gameplay, or graphics.
Configurable firing-range multiplier for every turret type: gun, laser and flamethrower turrets, plus an optional artillery setting. One easy slider per type (x2 by default). Works with turrets added by other mods too. Artillery is left unchanged by default to avoid slowdowns.
Small changes concerning balance, gameplay, or graphics.
Intermediate products (gears, circuits, cables...) and optionally science packs can no longer be crafted by hand: you must automate them. Buildings stay hand-craftable. Adds a Burner assembling machine available from the very start so the game never soft-locks. Optional strict mode: only placeable things can be hand-crafted. Works with Space Age and modded recipes.
Small changes concerning balance, gameplay, or graphics.
See the quality of your buildings at a glance. Every uncommon, rare, epic or legendary building gets a marker in its official quality colour: outline, ground glow or large badge. Options: minimum quality shown, always or Alt mode only, include logistics or not, opacity, thickness, and a per-player hotkey (Shift+Alt+Q) to show/hide. Works with modded qualities.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.