Disables biter spawning (removes autoplace of bases and worms) and deletes all enemy units when loading a game. Reversible by removing!
Mods introducing new content into the game.
Special entities that wirelessly charge bots around them. An idea by Mike C from the KatherineOfSkies community.
Mods introducing new content into the game.
Adds smelting recipes to regain iron, steel and similars from outdated and non-upgradable items. Updated from vanatteveldt's original mod.
Small changes concerning balance, gameplay, or graphics.
Adds oil-like sprouts that can be drained and processed into Alien artifacts (and cotton candy!). These sprouts only spawn below alien spawners, and quite rarely at that, so get to exploring! Now with support for Bob's Artifacts and Angel's Bioprocessing, er, process!
Mods introducing new content into the game.
Inspired by Rimworld's ground-penetrating scanner, use enhanced radars, and eventually satellite coverage, to uncover hidden ore patches that require both fracking and special refining to process, giving you either infinite copper or iron (with traces of coal).
Mods introducing new content into the game.
GUI utility to ease formatting rich text and inserting tags (those emoji like icons) on Factorio 0.17+
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.