Alien Goop Cracking deprecated

by Dustine

Adds oil-like sprouts that can be drained and processed into Alien artifacts (and cotton candy!). These sprouts only spawn below alien spawners, and quite rarely at that, so get to exploring! Now with support for Bob's Artifacts and Angel's Bioprocessing, er, process!

Content
7 years ago
0.14
4
Manufacturing
Owner:
Dustine
Source:
https://github.com/dustine/AlienGoopCracking
Homepage:
https://forums.factorio.com/viewtopic...
License:
MIT
Created:
7 years ago
Latest Version:
1.2.2 (7 years ago)
Factorio version:
0.14
Downloaded by:
4 users

Forum post: https://forums.factorio.com/viewtopic.php?f=93&t=43163

Alien Goop Cracking

Factorio mod, allows for a way to automate alien artifacts "collection" that incentivises exploration without much headscratching industry behind it.

World Spawn

Alien nests will randomly have a oil-like resource sprout below them.

Using a pumpjack on it will allow you to extract Alien Goop.

The yield of these camps increase with distance to the spawning-zone. This, and other values, can be tweaked in the config.lua file.

Sometimes these fields will spawn with reduced viscosity (one fifth than regular) and be much easier to tap into. They're white Boosted Alien goop wells.

There's also rumours that if a biter spawner is destroyed over an existing goop well, it may boost it...

Recipes

Use a chemical plant and stone to Congeal Alien Artifacts, or mix it with fish to get some powered-up Cotton Candy. Yummy!

Also has barrelling in case you don't also use a railtanker mod and really want that sweet, sweet pink juice in your base.

New: Bob/Angels mod support!
- If bobenemies is installed, it's possible to (expensively) craft the new artifacts with coal, goop, sulfuric acid and some congealed artifacts.
- If angelsbioprocessing is installed, you can convert alien goop (not goo!) into alien bacteria, without having to use any perchloric acid.

Thank yous

  • KatherineOfSky, for the awesome youtube content and inspiring several parts of this mod
  • Nexela for all the coding help and support

Changelog

1.2.2
- Bugfixes
1.2.1
- Added Misanthrope compatibility
1.2.0
- Bob/Angels mod support
- If bobenemies is installed, it's possible to (expensively) craft the new artifacts with coal, goop, sulfuric acid and some congealed artifacts.
- If angelsbioprocessing is installed, you can convert alien goop (not goo!) into alien bacteria, without having to use any perchloric acid.
- This mod will respect the barrelling categories and machines for these two mod collections.
- Changed goop well's minimap colour to pink. (thank you Philip017!)
- Added a chance for charged goop wells to outright spawn on kills, 10% by default. Note: that's 10% of all spawned goop wells, so it's actually a 1% chance by default.
- Increased charging chance to 75%.
1.1.1
- Default goop chance was at 1, should be 0.05
1.1.0
- Added Well Boosting mechanic! Destroying alien nests over an already existing goop well has a chance to boost it, making it slicker (output is 5x faster), AND refilling it to its original goop quantity.
- Wells can't spawn on top of each other (too close for pumping), or on top of oil wells, anymore.
1.0.0
- Release!