Personal construction robots now prioritize building and deconstructing entities closest to the player. This change makes a player twice as fast at building and deconstructing with the exact same equipment setup. This mod is a complete rework of similar existing mods and offers a massive performance increase. A shortcut is available to toggle the mod, and the maximum construction area can be limited in the settings. Should work with other mods adding new personal roboports.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes tree collision box very small - easily traverse dense forests This is a fork just for compatibility. The Original mod creator is 'skomick'
Small changes concerning balance, gameplay, or graphics.
Forked this mod for compatability until the og author (X_Man1109) does it!. Adds more Ammo types and their crafting recipes for your weapons! Now with special Ammo for the materials from Space Exploration!
Mods introducing new content into the game.
Updated to 2.1 until og mod author does it. Reduces noise on ore patch generation, making patches rounder and more uniform with minimal jagged arms. Affects iron, copper, coal, stone, and uranium. Size and richness are unchanged. (Check mod settings to increase noise instead)
Small changes concerning balance, gameplay, or graphics.
Allows you to change the price multiplier for technologies in the game even after the game has started. The value can be changed in the mod settings in the 'per map' section.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a launcher for each type of land mine, even if it is modded. Automatically replaces mines nearby when they die. A Mine only calls for replacement when no enemy is nearby (10 tile radius scan) if it detects an enemy it waits until it is clear to replace it. Also a flair remote for every mine type is added to place new mines in launcher reach remotely.
Mods introducing new content into the game.
Locally Mute Attack Alarms by marking chunks as temporary muted. How? - using a box selection shortcut. Mute with click-drag. Unmute with shift-click-drag. Settings: - Number of Minutes to mute (default 10min). - Grid size (default 20) - Toggle per player / player shared muting (default: shared).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.