DO NOT have LTN Combinator installed. Fixed for Factorio version 0.18.27 and above. Adds a new type of Constant Combinators to the game. They come with a custom GUI to ease the control of LTN signals. Original by Dockmeister.
Mods introducing new content into the game.
Mods introducing new content into the game.
Digging the original version has its own 1X1 loader and has changed a diagram to support PY. PY,Krastorio2,BOB SE recently played with this loader. Loading and unloading train code from (Vanilla Loaders)
Mods introducing new content into the game.
Resource Spawner Overhaul locale translations for Japanese
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
This mod alerts you when spawners start consuming pollution. Surprise them before they surprise you!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Changes the Collision Mask for Rail Signals and Chain Signals to be independent of Rails. This allows freer placement, for those builds with low spacing, or converting between LHD and RHD when not otherwise possible. Should work for any modded signals and signals in disguise as well Disclaimer: the mod author takes no responsibility for any problems or difficulty with debugging intersections made using this mod
Small changes concerning balance, gameplay, or graphics.
Originally developed by ownlyme, updated it to 1.1 by GeneralEcchi with new splatter and splash effect from the Source Engine. Special thanks to Honktown and other members in the Factorio discord server for helping with the programming.
Small changes concerning balance, gameplay, or graphics.
Prevents players to cause lags by ghost entities. Works better when players exist in permission groups individually (see /permissions).
Small changes concerning balance, gameplay, or graphics.
Helper mod for developing a TAS in factorio Providing some utilities for precision controls
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Transport resources and trade your way up! start with just a bit of coal and work your way up to rockets.
Large total conversion mods.
Huge map to explore, currently working on a new version of the map which makes it even bigger. The map contains a huge amount of content to explore and some players have reported playing on this map for hundreds of hours. Expect 2.0 to take that formula and add a pile of steroids, nitroglycerine and cocaine. We are talking about 1000 hours + easy. If you want to support this endeavor feel free to send some money via the patreon link and if you want to stay up to date with development of 2.0 head on over to the forum thread. I won't be posting too many images on there to avoid spoilers until I make a proper trailer for the map. CURRENTLY WORKING ON VERSION 2.0 https://www.patreon.com/nauvispc/posts
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.