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Adds a Dota 2 style high-five button that plays the iconic 'фить-фить' sound. Click the button in your top GUI or press the keybind to greet your fellow engineers.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Ce mod permet, à lui seul, d'obtenir la traduction française de plus de 500 mods ! Un outil indispensable pour jouer sans s'embarrasser des termes anglais. Il reprend tous les mods AAI, Angel's, Bob's, Omni, BZ, Pyanodons, ESI, 5Dim mais aussi RSO, Bottleneck, Squeak Through, LTN, 248k, YARM, ... et beaucoup, beaucoup d'autres encore. La liste complète se trouve dans la description. This mod provides a locale (translation) of more than 500 mods into French.
Translations for other mods.
Start with personal construction robots and a suit to charge them. Does not affect research.
Mods introducing new content into the game.
This mod is derived from the official WaveDefense scenario mode. Get funding to upgrade technology by killing biters. It is a new fork of a mod made by Lunzir.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds solid versions for every fluid in the game, as well as recipes for converting fluids to and from the solid variant.
Mods introducing new content into the game.
Provides the player with a long/far reach for complete access to items, ores and trees across the entire visible play area.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
팩토리오 2.0 모드들의 한글화를 단일 모드만으로 가능하도록 하는 것을 목표로 개발된 모드입니다. 지원 목록은 Changelog나 모드정보 참고 부탁드려볼게요! (2,100+ 모드, Angel's,Bob's,Exotic,All Planet 등 대형모드 포함) 번역 추가/수정/개선 요청이 필요하다면 Github나 포럼 토론장, 오픈채팅 PolarZero로 자유롭게 요청주세요! XMKTP 등에서 지원하던 모드의 한국어 재번역도 다수 포함되어 있습니다 :)
Translations for other mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Provides a better multiplayer experience by allowing players to have separate spawns around the map. This mod provides a custom spawn system for multiplayer co-operative play. The goal is to provide as close to a vanilla experience as possible (while also supporting compatibility with other mods where possible.) [Now supports all the new planets in Space Age!]
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Shows indicators to help you know where to place underground belts and pipes. Updated with bugfixes and new features.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes spoilage from all items (with exceptions), and introduces a Fermentation Plant to spoil them, instead.
Mods introducing new content into the game.
This mod adds a new planet to Space Age: Erimos Prime — a wave defense survival adventure awaits! *WIP* - testing phase
Scenarios, maps, and puzzles.
A charge port that can charge 10 robots simultaneously. Does not store robots or repair packs. Nor does it have a construction or logistics radius.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Pause the game and advance one tick at a time. Useful for debugging combinator circuits and understanding signal flow step by step.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a Carbonut-based trigger tech that unlocks Coal Synthesis if you don't already have it, so you can progress on Vulcanus in Any Planet Start runs or if you didn't go to Gleba first.
Mods introducing new content into the game.
I tend to shriek when I remember how expensive underground belts are. This mod shall end my lament
Small changes concerning balance, gameplay, or graphics.