Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds a module which prevents quality items from being made. Helps maintain quality as an optional feature.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Shuffle all technologies, with random recipes for your science packs. Create new experiences, while still using the same intermediates and buildings.
Large total conversion mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Vehicles placed by robots on unconfigured ghosts retain equipment and some of their settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Doesn't allow to build near an enemy. Useful for PvP, TvT also.
Small changes concerning balance, gameplay, or graphics.
Gives landing pad more than default 30 input hatches. Meant for megabasing.
Small changes concerning balance, gameplay, or graphics.
Sells items via neutral force as AI to other forces (doesn't support auto prices) (set prices in neutral force to use it) [Free market] You can use https://mods.factorio.com/mod/trading_system instead.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sorts the items from chest into separate chests inside selected area by the press of the button!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use inserters to add/remove modules from a building, through an attached chest
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Expands upon nuclear materials and their applications, to make this neglected part of the game more involved and rewarding.
Mods introducing new content into the game.
Changes the icon for low density structures to something less uncomfortable.
Small changes concerning balance, gameplay, or graphics.
Allows adjusting HP for production entities like assembler, furnance etc.... via mod settings except for military staff. Also has a setting due to which the HP of mechanisms cannot fall less than 1 HP
Small changes concerning balance, gameplay, or graphics.
A Factorio mod that provides a command-based API for programmatic game control.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Translations for other mods.
A mod that provides a remote interface to register prioritized event handlers. <a dependency mod for mod developers, not for standalone playing>
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.