Changes the "Logistic System" research to not require utility science.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
When a building is mined you get back the ingredients instead of the building
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds the wireless charger form the Krastorio 2 mod.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod reverts IR2's infinite mining productivity research cost to a linear formula. Old formula = 2^(L-4) * 4000 New formula = (L-3) * 4000
One stop shop for configuring the BioTech mod. Adds many configuration options to tweak the BioTech mod's attributes.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds hours of ambient music to the game. Style is a mix of ambient music, IDM, and classical -- and was all originally played live. (That's why it's a jam!) Visit our YouTube page for more info.
Deprecated because original is available again. -------------------------------------------- Quickly replace filters, station names, recipes, signals, colors in blueprints. Republishing of Blueprint Cloner https://mods.factorio.com/mod/Blueprint-Editor
Mods introducing new content into the game.
Korean localization mod for Omni Mods. If your mod needs Korean locale file, contact me. Discussion and E-mail
Small changes concerning balance, gameplay, or graphics.