Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod should multiply the pollution output of all buildings by a fixed value set in mod settings. Default is 2.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Start on each planet afresh. Dropping cargo safely from space platforms requires pods made out of materials native to the planet in question, forcing rockets before drops. This also adds a cost to orbital logistics.
Mods introducing new content into the game.
Set a custom hand crafting multiplier for your player.
Small changes concerning balance, gameplay, or graphics.
Productive Smelting - Increase smelting and refining productivity.
Small changes concerning balance, gameplay, or graphics.
Create a recipe that supplies and another recipe that destroys fluids. [[I accept suggestions]]
Mods introducing new content into the game.
Adds Powercells, which can be used to provide finite power to remote locations.
Mods introducing new content into the game.
Adds loyal prototype spidertrons that follow you around. They can deconstruct nearby orders, build blueprints, and perform upgrades using your inventory. Spiderbots are a basic alternative to early construction mods such as Nanobots and Companion Drones. Deploy / Recall: Alt + S
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a message in recipe tooltips showing if the recipe accepts productivity.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Make AAI Industry walls (concrete and steel) resistant to Krastorio2 damage types (such as railgun turret explosion damage).
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes smelting recipes always require only 1 item, but sets probability accordingly. Balance unchanged, but now you can use one smelter to smelt any ore or iron plates at once. You might ask 'Why can't I do it without this mod? Well, suppose you have a mixed belt full of iron ore and iron plates, an inserter puts 3 plates into furnace and than comes some ore, so all stucks. This mod fixes just that.'
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Loads all the hurricane assets so you can inspect them ingame, testing only.
Scenarios, maps, and puzzles.
Inserters can access any inventory of entities with multiple inventories. Daisy chain assembling machines. Insert processing units, low density structures and rocket fuel into the rocket silo inventory. Reinsert removed modules.
Mods introducing new content into the game.
Ensures that Frost Biters does not modify Aquilo's terrain generation - when it shouldn't - namely, if they're not set to appear on Aquilo...
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows you to quickly swap between items in your cursor that share similar item types. Fully configurable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.