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Mods introducing new content into the game.
Adds a few simple recipes to Carbon, Coal and Nutrients out of wood.
Mods introducing new content into the game.
Reverse Factory machine will recycle (uncraft) nearly any item placed inside. Supports the recycling of most, if not all, modded items. Fully featured integration with Bobs Mods, Industrial Revolution, and Fantario (independently, not simultaneously)
Mods introducing new content into the game.
Your premiere source for quantized cargo wagon loading (re-upload for 1.1 and newer)
Mods introducing new content into the game.
When you've played factorio over and over, not having this stuff just gets old.
Small changes concerning balance, gameplay, or graphics.
Copy and paste logistic chest and inserter filters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Hard Mode is a thin layer of tweaks & small mods that tighten the gameplay of Space Age by removing shortcuts and adding interesting challenge. Players build from scratch on Vulcanus, Fulgora and Gleba, and certain initial items are locked behind a small on-planet science chain. We're currently looking to expand Hard Mode into more significant changes for players already experienced with Space Age. Please share your thoughts in Discussion or on Discord!
Large total conversion mods.
Makes construction bots and malls mostly obsolete by automatically crafting and building ghosts for you. Will handle most things construction bots are doing, like deconstruction, upgrades, placing/removing tiles, inserting modules and repairs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When spoilage doesn't just cause an inconvenience but an entire meltdown! Configurable spoilage spoilage delay and explosion chance in mod settings. Warning might crash your game, 100% chance not advised
Small changes concerning balance, gameplay, or graphics.
Adds a mid-game foundation tile that can be placed on Fulgora's oil ocean. Only railway can be built on it.
Mods introducing new content into the game.
Modify the interaction logic between spaceships and cargo on the ground to simulate the operation of a large number of spaceships. 修改飞船与地面货物的交互逻辑,模拟大量飞船运行的情形。
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Covers the surface of tiber with full layer of tiberium when you first arrive there (except starting area)
Small changes concerning balance, gameplay, or graphics.
Adds a pair of new pluck instruments in the programmable speaker to make music or musical alerts. Those have a range of 96 notes (F1-E9) each note lasting 240 ticks with the decay.
Mods introducing new content into the game.
This mod integrates Krastorio 2 materials into Expanded Rocket Payloads Continued. Optionally SpaceX and Ion Cannon too.
Small changes concerning balance, gameplay, or graphics.
Unlock powerful efficiency with Pure Modules and the Advanced Beacon. This mod adds a new end-game beacon and Pure Modules, which deliver tier 3 modules output but without their typical downsides. It's built for broad compatibility and is safe to use with existing saves.
Mods introducing new content into the game.
Master Fulgora's lightning bolts. Adds the Personal Thunder Strike Defense Equipment to the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Spidertron not enough for you? Try the nuclear powered Tarantulator instead! It's bigger, badder, and has a giant Railgun.
Mods introducing new content into the game.
Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete planet mod that does not modify the vanilla game, so is easy to include in existing saves.
Mods introducing new content into the game.