HelicopterRevival


Adds two fully animated helicopters to the game. Ideal for getting from A to B quickly, exploring the map, building islands and nuking biters from the sky. Originally forked from Kumpu with fixes for Factorio 0.18.2+, but adding some enhancements of my own as well. NOW also includes API for other mod authors to register their own helicopters!

Content
7 days ago
0.18 - 2.0
98.6K
Transportation Combat
Owner:
twilightthepony
Source:
https://github.com/wolfhowlmedia/fact...
Homepage:
N/A
License:
MIT
Created:
6 years ago
Latest Version:
0.6.3 (7 days ago)
Factorio version:
0.18 - 2.0
Downloaded by:
98.6K users

HelicopterRevival is a fork of kumpu's https://mods.factorio.com/mod/Helicopters, updated for Factorio 0.18.2+
It's released under the same, MIT license as the original mod.

Summary

Tired of walking or waiting for trains? This quality mod adds a helicopter to the game.
Comes with custom animations and sounds, a machine gun, a rocket launcher, helipads and a remote control.
The energy consumption is very high, high-energy fuel is recommended.

Adds a new research that you have to unlock before you can build it.
Ideal for getting from A to B quickly, exploring the map, building islands and nuking biters from the sky.

API

Other mod authors can register their own helicopter through an API so they behave the same! README

Controls

Shift + E and Shift + Q - Start and Land
Up and Down Arrows - Increase and Decrease flight height
Shift + L - Floodlight (at night)

If you have the remote control in your armor grid:

Shift + G - Open the remote control panel (there is also a small button in the top left corner)
Shift + F - Send the nearest helicopter to you

Known issues

  • Landed collider and smoke may be slightly out of place.
  • You may get stuck when exiting the helicopter before it is fully landed. Simply enter and exit the vehicle again to get freed.
  • Underlying shadow is different in landing automatically vs manually

Credits

  • zumf (scout helicopter model)