Donations appreciated, but never required
Original mod author (Taniotoshi) has graciously allowed me to host and continue work on this mod.
Available in three (3) tiers; each tier growing linearly faster, and increasing in module slots.
- T1 can only recycle solid finished products that do not allow productivity, and do not include fluid ingredients.
- T2 can recycle all solid finished products into that do not allow productivity.
- T3 can recycle almost any item in the game (exception types listed below)
Items which can NOT be recycled:
- Probability based recipes, or recipes that create multiple results.
- Items without a singular, official recipe (such as Solid Fuel, which can be crafted in 3 different ways, none of which are the "official" recipe, internally speaking. Specifically, the item name must match the recipe name to be recyclable)
- Recipes which require zero ingredients (Creative Mode entities)
- Any items, categories, or subgroups blacklisted by other mods (currently only used by Space Exploration)
Startup Settings:
Fluid output handling:
- Fluids Ignored: No fluid output whatsoever, for users who do not want to deal with handling of fluid outputs (basically a customizable Recycler)
- Fluids as Items: Should act identically to the old Solid Fluids setting, which returns fluids as items when output by the Reverse Factory.
- Fluids as Fluids: The new setting that adds output pipes for the returned fluids.
Balancing options: vanilla, no balance, user defined.
- Vanilla defaults to what I believe would be most balanced with vanilla: 25% recycling efficiency, productivity loop gated (tier 3 machines only)
With Space Age enabled, also adds: crafting restrictions (Nauvis only) and placement restrictions (Nauvis, Gleba, Aquilo, possibly Vulcanus tbd) - No balance: 100% recycling efficiency, productivity loop always enabled (all machines can recycle intermediates)
With Space Age enabled, there are no crafting or placement restrictions (can be placed and crafted on all planets) - User defined, allows each of these options to be fine-tuned individually:
- Recycling Efficiency can be set from 1-100% (defaults to 25%)
- Productivity loop can be always enabled (for all machines), always disabled (for all machines), or gated to t3 only.
- Crafting and Placement restrictions can be set to:
- Nauvis only
- Nauvis, Gleba
- Nauvis, Gleba, Aquilo
- Nauvis Gleba, Vulcanus
- Nauvis, Gleba, Aquilo, Vulcanus
- All planets (this excludes Space Platform)
- No restrictions (can be crafted/placed anywhere)
Other mods compatibility:
- Bobs mods: Implements intermediates from bob electronics and ores/plates when detected.
- Industrial Revolution 3 (requires patchset for 2.0): Implements intermediate ingredients copied from the respective tiers of assembling machines.