Interstellar Journey(星际之旅)

by beomyo

融合了几乎全部星球mod!Almost Enable All Planets mod! 讨论QQ群: 985849298

Content
2 days ago
2.0 - 2.1
1.06K
Planets

b Crash at start

a month ago
(updated a month ago)

Hello and thank you for your modpack,

I use 1.0.60 of your modpack in English and it crash at launch of Factorio, because of line 20 of lignumis compatibility into zzzz-beomyo-fix_1.0.60.zip where "table.insert(data.raw.recipe["woodchips"].categories, "wood-processing")" is to be disabled to launch the game. in your modpack there is no wood-industry mod, so there is no woodchips.

I also have all the names of the planets on the stellar map for which the localization is missing.

a month ago

Have you installed planet‑muluna? The current code will throw errors if it is missing.
I'm not a native English speaker, so I barely did any English translation work.
Alright, I'll update the English localization. The translations are LLM‑generated and may be inaccurate.
wait for few min

a month ago

Yes I have installed muluna. (I still use your app to update the modpack)

a month ago

The external program is no longer required for version 2.1. Also, official rules forbid distributing executable programs inside mods.
Could you please provide the exact error message?

a month ago
(updated a month ago)

Alternatively, you can try to delete your mod‑list.json and mod‑settings.dat.

a month ago

By the way, I believe my program works better than the official one.

a month ago
(updated a month ago)

Failed to load mods: zzzz-beomyo-fix/data-final-fixes/compat/lignumis.lua:20: attempt to index field 'woodchips' (a nil value)
stack traceback:
_zzzz-beomyo-fix__/data-final-fixes/compat/lignumis.lua:20: in main chunk
[C]:in function ‘require'
_zzzz-beomyo-fix__/data-final-fixes/all_compat.lua:1: in main chunk
[C]:in function ‘require'
_zzzz-beomyo-fix__/data-final-fixes.lua:1: in main chunk
Mods to be disabled:
zzzz-beomyo-fix(1.0.60)

a month ago
(updated a month ago)

By the way, I believe my program works better than the official one.

Yes it does, this is why I use it.

a month ago

try to delete your mod‑list.json and mod‑settings.dat.

a month ago

I suspect the conflict most likely comes from your game settings clashing with parts of my code. I have just uploaded a new release, which adds English localization. Please note that these translations are machine‑generated and may contain inaccuracies.

a month ago
(updated a month ago)

It worked, I didn’t had the error this time. Thanks a lot.
Should I delete mod‑list.json and mod‑settings.dat at every update of your modpack ?
For the localization it is written Unknown key: “beomyo-space-location-name.lugnumis” for example or it finishes with eneas or nauvis

a month ago

There is no need to delete them every time.
Version 1.0.61 has just been released, with several fixes to the English localization files.

a month ago

Okay thank you very much

a month ago

Hello,
I tried to join the QQ group, but as I can't reed Chinese, I couldn't figure out how to proceed. The Telegram group looks like it has been abandoned, so I'm posting my feedback here.

I have noticed a few things, which I am posting as positive feedback:
- In zzzz-beomyo-fix strings.cfg, on line 357, 'nauvis=New Terra' should be 'nauvis=Nauvis'.
- In zzzz-beomyo-fix strings.cfg on line 317, 'muluna=Microluna' should be 'muluna=Muluna'.
- I found it odd that you cannot use the Rigor module with the Crush Uranium recipe in the Centrifuge, as it seems the perfect fit for it.
- It's annoying not to be able to drop construction bots when arriving on a new planet.

Thank you again for your modpack — I'm having a lot of fun with it!

a month ago

strings.cfg fixed

Please find the setting for Rigor and turn off compatibility mode. I enabled compatibility mode because this mod is implemented in a very rough way and generates a huge number of recipes — I even want to delete this mod, but it's deeply tied to the author's planet.

Are you talking about dropping items from a space platform? If this restriction bothers you, you can find and turn off "Disable planetary cargo pod restrictions" in the settings.

a month ago

zzzz-beomyo-fix assumed data.raw.resource["gold-patch"] always exists, but in your current Lignumis setup it doesn’t. I patched all three places that depended on it:

the mine-entity research trigger,
the minable rewrite,
the autoplace richness rewrite.

When gold-patch exists, behavior stays unchanged. When it doesn’t, the Lignumis science tech now falls back to a valid build-entity trigger using deep-miner, so progression still works instead of just avoiding the crash. Factorio 2.1 supports that trigger form.

a day ago
(updated a day ago)

Hi me again,
thank you for your last upgrade, but I can't create an count QQ outside of china (need a cheese number).
Is it possible to have the adapted mods on the telegram group like Abacayba in your last upgrade it would be nice, please?

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