The Wickerbeast (Playable Character)

by Niran

Explore, build, mine, automate and kill as a Wickerbeast.

Tweaks
9 months ago
1.1 - 2.0
2.94K

b Error

7 months ago
(updated 7 months ago)

Error loading mod: Error while loading entity prototype "_f42f38fb_b84e_4b34_8fd8_70cce8873d5b" (character-corpse): Invalid pictures index: 5, expected value in the range of 1 to 4. in property tree at ROOT.character-corpse._f42f38fb_b84e_4b34_8fd8_70cce8873d5b
Modifications: Des, the Wickerbeast (Lexxy's 2.0 fork) › miniMAXIme: Character scaler and selector

7 months ago

That seems to be an issue with Lexxy's version. You want to go here: https://mods.factorio.com/mod/lexxy-wickerbeast

7 months ago

While the original error message is from Lexxy's version, the same error (obviously, with decoded prototype name) occurs when your mod is used instead. I should mention that the error doesn't occur unless SA is active. Couldn't debug further, though, because I don't own SA …

6 months ago
(updated 6 months ago)

I believe this error is actually caused by the metal-and-stars mod ("Metal and Stars" in English). In the file prototypes/entity/prototype-mech-armor-animations.lua on line(s) 136 or 137 maybe, the mod adds a new character corpse picture to the base character corpse prototype, which breaks all CharacterModHelper skin mods that have their own corpse - including the Protogen skins(s) (and others) - because the CharacterModHelper characters are missing a picture for the new corpse state. minime ("miniMAXIme") partially obfuscates the error when installed but doesn't cause it.

For my version of the mod ("Lexxy's Fork" - which is sort of off topic here), this is something I probably won't fix.

Related:

6 months ago

Should be fixed (not tested, as I don't have SA) with version 2.0.3 of CharacterModHelper.

6 months ago

Working now, thank you guys!

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