The Wickerbeast (Playable Character)

by Niran

Explore, build, mine, automate and kill as a Wickerbeast.

Tweaks
1 year, 5 months ago
1.1
1.80K

Changelog

Version: 0.9.0
Date: 2022-10-23

  Info:
    - Initial Release
Version: 0.9.1
Date: 2022-10-24

  Graphics:
    - Added flipped running with gun shadows.
Version: 0.9.2
Date: 2022-10-24

  Graphics:
    - Added idle with gun animations and shadows.
    - Fixed flipped running with gun shadows on tier 2 and 3 armor.
Version: 0.9.3
Date: 2022-10-24

  Graphics:
    - Added low resolution textures.
    - Removed super resolution textures (for now).
  Changes:
    - Removed soft dependency of miniMAXIme to avoid circular dependencies.
Version: 0.9.4
Date: 2022-10-24

  Locale:
    - Added german locale.
  Bugfixes:
    - Fixed name in character selection.
Version: 0.9.5
Date: 2022-10-25

  Info:
    - This update sees a first iteration of giving the Wickerbeast different stats.
      Focusing on being bulkier and stronger, as such as a much bigger health pool and faster regeneration which takes 3 times as long to kick in.
      I'm pondering whether i should make the health regeneration slower than default but always on or keep it this way.
  Graphics:
    - Added armor sprites for idle, run, mining, gun idle and death.
    - Rerendered idle, run and mining with better textures.
    - Shaved off a sprite for mining reducing it from 23 to 22 to bring it in line with everything else.
    - Fixed dark lighting on mining sprites.
  Changes:
    - Changed health base stat from 250 to 500. Bigger health pool
    - Changed health regeneration base stat from 0.15 per tick to 0.05 per tick. Triple health regen.
    - Changed run speed base stat from 0.15 to 0.175. Slightly faster run speed.
    - Changed mining speed base stat from 0.5 to 0.45. Slightly slower mining speed.
    - Changed attack damage base stat from 8 to 12. 50% more damage.
    - Changed time to get out of combat from 600 to 1200 ticks. Three times the time before regeneration kicks in.
    - Majorly reworked wickerbeast lua.
Version: 0.9.6
Date: 2022-10-25

  Info:
    - The second iteration of stat changes.
      Nerfed damage slightly and made her slower when mining to compenate a bit more for the other boons.
      Health regeneration got nerfed in speed down to 1 HP per second but now has no wait time, the Wicker has a slow constant health regeneration.
  Graphics:
    - Added armor sprites for the missing gun run animations.
    - Rerendered death, gun idle, gun run and death animations with better textures.
    - Fixed dark lighting on death sprites.
  Balancing:
    - Changed mining speed base stat from 0.45 to 0.4. Lowered movement speed a little more.
    - Changed attack damage base stat from 12 to 10. 25% more damage than the base engineer.
    - Changed health regeneration to 1 HP per second (1HP per 60 ticks).
    - Changed regeneration wait time to 0.
    - Further tweaked the damage flash color.
Version: 0.9.7
Date: 2022-10-28

  Major Features:
    - Major animation rework part 1
  Info:
    - Third iteration of stat changes.
      Massive nerf to movement speed, the Wickerbeast is now slightly slower than the base engineer to make up for its increased health pool.
  Graphics:
    - Vastly improved run animation cycle.
    - Improved idle animation cycle.
    - Replaced all low resolution with the high resolution sprites and high resolution with the original sprites (doubling resolution).
    - Slightly increased running animation speed to fit it better to the actual distance moved.
    - Fixed mining particle spawn timing.
  Balancing:
    - Dropped running speed from 0.175 to 0.14 making the Wicker slightly slower than the base engineer.
    - Tweaked flashlight/light color.
  Bugfixes:
    - Fixed running footstep sound timing.
Version: 0.9.8
Date: 2022-10-31

  Major Features:
    - Major animation rework part 2
  Info:
    - Massive rework of all gun and mining animations.
  Graphics:
    - Vastly improved gun-run straight animation (+ armor + shadows).
    - Vastly improved gun-run diagonal animations (+ armor + shadows).
    - Vastly improved gun-run strafe animation (+ armor + shadows).
    - Improved mining animation (+ armor + shadows).
    - Split gun run animations into stripes for easier setup.
  Balancing:
    - Slightly increased Wicker light radius and intensity to match closer to the default Engineer.
Version: 0.9.9
Date: 2022-11-01

  Major Features:
    - Major animation rework part 3
  Info:
    - Final part of the animation rework. Added hair and ear physics to idle animations to make them look a bit less stiff.
  Graphics:
    - Improved idle animation (+ armor + shadows).
    - Vastly improved gun idle animation (+ armor + shadows).
    - Updated all low resolution shadow sprites to match the high resolution ones.
Version: 1.0.0
Date: 2022-11-02

  Info:
    - Finetuning on some animations.
  Graphics:
    - Very slightly improved idle animation and pose (+ armor + shadows).
    - Added alternative idle animation when wearing no armor for a less wide pose (+ shadows).
Version: 1.0.1
Date: 2022-11-16

  Info:
    - This update increases the Wickerbeast's scale for two reasons.
      A) A Wickerbeast is supposed to be bigger than a human.
      B) It makes better use of the textures, looks better with the automatic mipmapping the game does.
  Graphics:
    - Added footprint textures (currently unused as i don't know how to replace them yet).
    - Added missing custom wickerbeast icon.
    - Added missing low resolution gun run shadows.
    - Changed Wickerbeast scale from 50% to 60%.
    - Fixed minor low resolution shadow texture offsets in some animations.
    - Fixed low resolution mining shadow breaking.
    - Fixed normal resolution mining armor offset.
    - Fixed slight high resolution mining animation offset.
  Changes:
    - Majorly refactored changelogs.
  Bugfixes:
    - Fixed changelogs not being parsed in-game.
Version: 1.0.2
Date: 2022-11-17

  Graphics:
    - Added footprints. Many thanks to LexxyFox for this!
    - Changed running animation speed.
    - Changed footprint shadow max darkness to be slightly less dark to get more in line with baseline footprints.
    - Fixed slight running animation shadow offset.
    - Removed high and super resolution footprints. Low resolution ones should be more than enough.
Version: 1.0.3
Date: 2022-11-17

  Graphics:
    - Fixed missing low resolution footprint textures. Whoops, how did that happen?
Version: 1.0.4
Date: 2022-12-06

  Bugfixes:
    - Fixed Space Exploration thruster suits using the naked character sprites.