Explore, build, mine, automate and kill as a Wickerbeast.
Small changes concerning balance, gameplay, or graphics.
Version: 0.9.0 Date: 2022-10-23 Info: - Initial Release
Version: 0.9.1 Date: 2022-10-24 Graphics: - Added flipped running with gun shadows.
Version: 0.9.2 Date: 2022-10-24 Graphics: - Added idle with gun animations and shadows. - Fixed flipped running with gun shadows on tier 2 and 3 armor.
Version: 0.9.3 Date: 2022-10-24 Graphics: - Added low resolution textures. - Removed super resolution textures (for now). Changes: - Removed soft dependency of miniMAXIme to avoid circular dependencies.
Version: 0.9.4 Date: 2022-10-24 Locale: - Added german locale. Bugfixes: - Fixed name in character selection.
Version: 0.9.5 Date: 2022-10-25 Info: - This update sees a first iteration of giving the Wickerbeast different stats. Focusing on being bulkier and stronger, as such as a much bigger health pool and faster regeneration which takes 3 times as long to kick in. I'm pondering whether i should make the health regeneration slower than default but always on or keep it this way. Graphics: - Added armor sprites for idle, run, mining, gun idle and death. - Rerendered idle, run and mining with better textures. - Shaved off a sprite for mining reducing it from 23 to 22 to bring it in line with everything else. - Fixed dark lighting on mining sprites. Changes: - Changed health base stat from 250 to 500. Bigger health pool - Changed health regeneration base stat from 0.15 per tick to 0.05 per tick. Triple health regen. - Changed run speed base stat from 0.15 to 0.175. Slightly faster run speed. - Changed mining speed base stat from 0.5 to 0.45. Slightly slower mining speed. - Changed attack damage base stat from 8 to 12. 50% more damage. - Changed time to get out of combat from 600 to 1200 ticks. Three times the time before regeneration kicks in. - Majorly reworked wickerbeast lua.
Version: 0.9.6 Date: 2022-10-25 Info: - The second iteration of stat changes. Nerfed damage slightly and made her slower when mining to compenate a bit more for the other boons. Health regeneration got nerfed in speed down to 1 HP per second but now has no wait time, the Wicker has a slow constant health regeneration. Graphics: - Added armor sprites for the missing gun run animations. - Rerendered death, gun idle, gun run and death animations with better textures. - Fixed dark lighting on death sprites. Balancing: - Changed mining speed base stat from 0.45 to 0.4. Lowered movement speed a little more. - Changed attack damage base stat from 12 to 10. 25% more damage than the base engineer. - Changed health regeneration to 1 HP per second (1HP per 60 ticks). - Changed regeneration wait time to 0. - Further tweaked the damage flash color.
Version: 0.9.7 Date: 2022-10-28 Major Features: - Major animation rework part 1 Info: - Third iteration of stat changes. Massive nerf to movement speed, the Wickerbeast is now slightly slower than the base engineer to make up for its increased health pool. Graphics: - Vastly improved run animation cycle. - Improved idle animation cycle. - Replaced all low resolution with the high resolution sprites and high resolution with the original sprites (doubling resolution). - Slightly increased running animation speed to fit it better to the actual distance moved. - Fixed mining particle spawn timing. Balancing: - Dropped running speed from 0.175 to 0.14 making the Wicker slightly slower than the base engineer. - Tweaked flashlight/light color. Bugfixes: - Fixed running footstep sound timing.
Version: 0.9.8 Date: 2022-10-31 Major Features: - Major animation rework part 2 Info: - Massive rework of all gun and mining animations. Graphics: - Vastly improved gun-run straight animation (+ armor + shadows). - Vastly improved gun-run diagonal animations (+ armor + shadows). - Vastly improved gun-run strafe animation (+ armor + shadows). - Improved mining animation (+ armor + shadows). - Split gun run animations into stripes for easier setup. Balancing: - Slightly increased Wicker light radius and intensity to match closer to the default Engineer.
Version: 0.9.9 Date: 2022-11-01 Major Features: - Major animation rework part 3 Info: - Final part of the animation rework. Added hair and ear physics to idle animations to make them look a bit less stiff. Graphics: - Improved idle animation (+ armor + shadows). - Vastly improved gun idle animation (+ armor + shadows). - Updated all low resolution shadow sprites to match the high resolution ones.
Version: 1.0.0 Date: 2022-11-02 Info: - Finetuning on some animations. Graphics: - Very slightly improved idle animation and pose (+ armor + shadows). - Added alternative idle animation when wearing no armor for a less wide pose (+ shadows).
Version: 1.0.1 Date: 2022-11-16 Info: - This update increases the Wickerbeast's scale for two reasons. A) A Wickerbeast is supposed to be bigger than a human. B) It makes better use of the textures, looks better with the automatic mipmapping the game does. Graphics: - Added footprint textures (currently unused as i don't know how to replace them yet). - Added missing custom wickerbeast icon. - Added missing low resolution gun run shadows. - Changed Wickerbeast scale from 50% to 60%. - Fixed minor low resolution shadow texture offsets in some animations. - Fixed low resolution mining shadow breaking. - Fixed normal resolution mining armor offset. - Fixed slight high resolution mining animation offset. Changes: - Majorly refactored changelogs. Bugfixes: - Fixed changelogs not being parsed in-game.
Version: 1.0.2 Date: 2022-11-17 Graphics: - Added footprints. Many thanks to LexxyFox for this! - Changed running animation speed. - Changed footprint shadow max darkness to be slightly less dark to get more in line with baseline footprints. - Fixed slight running animation shadow offset. - Removed high and super resolution footprints. Low resolution ones should be more than enough.
Version: 1.0.3 Date: 2022-11-17 Graphics: - Fixed missing low resolution footprint textures. Whoops, how did that happen?
Version: 1.0.4 Date: 2022-12-06 Bugfixes: - Fixed Space Exploration thruster suits using the naked character sprites.