The Wickerbeast (Playable Character)

by Niran

Explore, build, mine, automate and kill as a Wickerbeast.

Tweaks
a month ago
1.1 - 2.0
2.40K

Changelog

Version: 0.9.0
Date: 2022-10-23
  Info:
    - Initial Release
Version: 1.0.6
Date: 2024-10-28
  Info:
    - Almost completely rewritten.
    - Bare minimum effort port to the CharacterModHelper mod library.
    - Can now paw-craft items again, yay!
    - If something is broken, blame Lexxy Fox.
Version: 1.0.7
Date: 2024-10-29
  Info:
    - Mostly re-added pawprints
Version: 1.0.8
Date: 2024-10-30
  Info:
    - Updated to higher resolution sprites (3.33x). Factorio 2.0 now automatically down scales sprite graphics.
Version: 1.0.10
Date: 2024-10-31
  Info:
    - Minor bugfixes such as pawprint timing, mining particle timing, and paw step sfx timing.
    - Added sprite atlas usage hints.
    - Increased max health, health regen rate, melee damage, and movement speed.
    - Allow custom character stats to be modified in startup settings.
Version: 1.0.12
Date: 2024-11-01
  Info:
    - Enabled the armour sprites for all registered armour prototypes.
      The Wickerbeast only has one set of armour sprites, so might as well use it for everything.
      This removes the need to check if armour mods are installed and adding support for new armour mods.
    - Increased respawn delay by 61%. Decreased mining speed by 10%.
    - Changed the units of the settings from ticks to seconds.
Version: 1.0.13
Date: 2024-11-04
  Info:
    - Re-implemented damage hit tint.
Version: 1.0.14
Date: 2024-11-09
  Info:
    - Demystified (un-UUID'd code) and gave everything proper names for readability.
    - Re-added german translation
    - Updated Wickerbeast default stats to their original values: HP up to 500 from 404, 
      Movement speed down to 8.0 from 9.9
      Mining speed down to 0.4 from 0.45
      Out of combat delay down to instant from 6 seconds
      Out of combat health regen down to 1 health per second from 12
      Unarmed damage down to 10 from 12.