What's this mod about?
The player stands like a giant near the vehicles in vanilla Factorio. By default, this mod changes the player's size to 70% for a more realistic experience.. Of course, there's a setting to make the player yet smaller or even bigger -- if you'd really wanted to do that for some reason.
The player's collision box will also be reduced, so you can easily get through obstacles in your path.
A major feature has been added in version 0.0.14: If you have multiple characters in your game (you'll need other mods to add them), this mod will create a GUI that you can use to change your appearance at any time. This is completely safe to use! If one of the new characters should ever disappear from the game, your inventories and settings (inventory and logistic filters) will be kept intact. This does also work in multiplayer!
In version 1.1.0, the character scaler part of the mod has been improved: Values from the attack parameters of personal weapons are scaled as well, so the muzzle flare won't be ridiculously off the gun. The character selector port now comes with a shiny new GUI, and as a special feature, corpses are preserved (for their natural decomposing time or until their inventory is completely empty). So if you've died and later load the game without the mod that provided your last character, your corpse will be replaced and you won't lose your old inventory items for good.
Additionally, the following mods are supported:
Jetpack: You can now switch your character even when you're flying. I guess this makes miniMAXIme compatible with Space Exploration as well. (Jetpack >=0.3.1 will put a cool rendering of the default character with an active jetpack above the actual character when the player is in flying mode. Changing characters will still work, even when you're flying. Once the jetpack has been turned off, the real character will be displayed again.)
RPG System: If you level up your character, these changes should be preserved when you change your character with miniMAXIme.
- First One's Free and InfiniteInventory: miniMAXIme will keep track of changed inventory size.
- GUI Unifyer: The GUI is integrated into its frame.
- Brave New World: In this scenario, players use robots right from the start, but are not supposed to have a character. If your game is based on this scenario, you won't be able to use miniMAXIme to switch from editor or god mode to character mode. (There's no point in making the mods incompatible because another scenario could be used although the mod "Brave New World" is active.)
miniMAXIme is ready for the following mods, once they've been updated on the other end:
- Bob's Character classes: Switch your character while retaining the properties of your character class.
If you want to adjust your robots' size as well, just check out this mod!