[translated]
In the first tick after a warp, inserters always move items, ignoring the activation condition. This only happens on the ground platform. Because of this, the sushi belt can overflow and stop (if the sushi belt is idle and several warps have occurred). The smart logic for controlling the number of items in chests also does not work correctly.
I’ve found only one solution: The activation logic must be implemented by setting filters in the inserter. Has anyone else solved this problem in a different way?
And another bug: after a warp, the warp chest on the ground platform disconnects all logic wires connected to it.