Warptorio 2.0 (Space Age)


Build your base on a platform that warps from planet to planet and escape biters before they overwhelm you.

Overhaul
2 days ago
2.0 - 2.1
13.1K
Logistics Combat Enemies Environment Power

b Critical bug: Inserters ignore the activation condition after a warp.

2 days ago

[translated]
In the first tick after a warp, inserters always move items, ignoring the activation condition. This only happens on the ground platform. Because of this, the sushi belt can overflow and stop (if the sushi belt is idle and several warps have occurred). The smart logic for controlling the number of items in chests also does not work correctly.

I’ve found only one solution: The activation logic must be implemented by setting filters in the inserter. Has anyone else solved this problem in a different way?

And another bug: after a warp, the warp chest on the ground platform disconnects all logic wires connected to it.

2 days ago

This problem also applies to the condition for activating the belt.

a day ago

I will add. I said that this bug does not apply to filters. But only if the item is taken from the belt. If an item is taken from a chest or factory, then this bug happens. My sushi belt overflowed again. I don't know how to play further. After all, sushi belt allows you to play in a limited space. And drones are still a long way off.

a day ago

I came up with a solution. On the sushi belt, the final product also needs to be pulled out according to the conditions. If the sushi belt is idle, then a bug will occur during the warp, and 1 item is guaranteed to be pulled out. This will force the production chain to consume unnecessary items from the belt.

a day ago

No. For some reason this didn't work. A very unpleasant bug.

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