Warptorio 2.0 (Space Age)


Build your base on a platform that warps from planet to planet and escape biters before they overwhelm you.

Overhaul
2 days ago
2.0 - 2.1
13.1K
Logistics Combat Enemies Environment Power

g A few notes

3 days ago

[translated]
1. Please add the option to disable repeated visits to the planet (or reset enemy waves when visiting again). First of all, I study the damage of weapons, build a strong defense - but visiting the planet again almost 100% guarantees the destruction of the defense and base. One time I was teleported for the third time to the same planet where I lost.
2. Maybe I don’t understand something, but I don’t see the point in increasing the automatic warp time. I am already confidently creating blue flasks, but my stay on the planet is 10 minutes. I tried for 20 minutes. It's not profitable. From 13-15 minutes all hell breaks loose and bosses appear. You spend the remaining time on manual defense, distracting the boss. Therefore, 20 minutes does not give anything positive. You still have 10 minutes to dig up resources, and the remaining 10 minutes you are busy defending the base, making repairs, and the consumption of resources increases many times over, because ammo is spent 10 times faster.
3. Question. When you teleport to the next planet ahead of schedule, how much does the minimum warp time increase? And this is forever? If yes, is there any way to reduce this time? Can we make it so that automatic warp reduces this time? But decreasing the time would be 2-3 times slower than increasing it. Due to the fact that an early warp permanently increases the time, I always prefer to load and replay than to permanently increase the minimum warp interval.

2 days ago

For number 2, something useful about increasing the automatic warp timer is that it lets you stay in void worlds and in space longer, and since void worlds are perfectly safe you get a good amount of time to do basically whatever you want, and if your defenses are solid space isn't an issue either because 1) you still get resources after getting space science and 2) the asteroids don't have any scaling

2 days ago

For number 2, something useful about increasing the automatic warp timer is that it lets you stay in void worlds and in space longer, and since void worlds are perfectly safe you get a good amount of time to do basically whatever you want, and if your defenses are solid space isn't an issue either because 1) you still get resources after getting space science and 2) the asteroids don't have any scaling

What I meant was that when you press the warp button yourself, the minimum warp time increases. I remember that in the old Warptorio 2, pressing the warp button wasn't free- it permanently increased the minimum time between warps.
In this mod, does pressing the “warp” button not increase the minimum time between warps?

2 days ago

I'm not sure about the automatic warp timer being changed by pressing the warp button, but minimum warp time isn't directly affected by the research which increases the maximum time between warps. You'd have to wait for the mod creator's input to know for certain.

2 days ago

I'm not sure about the automatic warp timer being changed by pressing the warp button, but minimum warp time isn't directly affected by the research which increases the maximum time between warps. You'd have to wait for the mod creator's input to know for certain.

I apologize; I thought you had answered question 3.
In that case, my answer is different: I'm not willing to go through that kind of “hell” on every planet just for an extra 10 minutes in space.

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