Tycoon

by gerpara

Become the transportation tycoon of Nauvis! Collect food from farms, craft delicious food and useful utilities, grow your cities, and cater to the needs of an ever-growing population.

Content
4 months ago
1.1
3.58K
Transportation Manufacturing

i Please craftable townhall and farms

11 months ago

This mod is very interesting but is a pitty that it cannot be added because:
The apareces of farms and apples cannot be randomly generated. I just added the mod in a save with 44k belts (train system) so pretty big already and the farms and the town hall appeared randomly.
I suggest to add a setting where player can choose randomly generated or as an entity that can be crafted manually (with a technology or so).

11 months ago

I can see how the random placement is a problem in your case. I've mostly tested Tycoon with savegames that have it enabled from the start. Your suggestion is good and I'll see when I can work on it, but can't make promises as to when.

11 months ago

Sounds very well!!
Should not be extremely difficult to deactivate the auto generation and allow the manually crafting and placing. Perhaps you need to establish a rule in the on place event that prevents placed repeated buildings like the town hall.

11 months ago
(updated 11 months ago)

Some way of triggering a spawn would be good. It does not need to be crafting.

I'm thinking about seeing it as the "endgame" for a modpack. Turn the production/logistics game into a colony sim.
If you don't know how to drive, start up "manual spawning", just having an API for it is a good start.

10 months ago
(updated 10 months ago)

For fish farms, this fish farming element of hardcorio sc2 may be more suitable for Tycoon.
https://www.youtube.com/live/AVDiSJkkgWU?si=Nwu6E-mkobc0BDk6&t=940
https://mods.factorio.com/mod/hardcorio

10 months ago
(updated 10 months ago)

edit - miss sending

4 months ago
(updated 4 months ago)

Ich hoffte, dass es inzwischen möglich ist. Ich habe mitten im Spiel hinzugefügt und bekomme nur eine Apfelfarm. Weizenfarm fehlt und auch neue kommen nicht hinzu

4 months ago

The town hall will be craftable in 1.0.

@RealJoeBlack Farmen sollten auftauchen wenn du die Map weiter erkundest (nehme an du bist auf Nauvis). Wenn das nicht der Fall ist, schicke gerne mal einen Screenshot oder lade das savegame irgendwo hoch damit ich rein gucken kann.

4 months ago

Ah, erst wenn ich neue Karte aufdecke. OK. Das wird ein Weile dauern.... weil ich ein riesiges Gebiet aufgedeckt habe und erst später dann neue Teile aufdecke

4 months ago
(updated 4 months ago)

On related note - if not crafting, can you make objects minable? This will avoid creating large "apple fields" by preserving total amount of primal resources, but will hepl to organize everything.
For example, I can move apple farm object with Picker Dollies mod, so moving isn't impossible, so can you make it easier? Seems like "trivial amount of work"

PS. I installed this mod, and it combines very well with "factorio world" map. But I don't want to play it now. I'll wait for SA elevated rails :)

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