Tweak It
A self-contained collection of player buffs, robot buffs, and prototype tweaks. One runtime GUI for the slider-style buffs, plus 21 startup settings for the prototype-level changes. Each setting defaults to vanilla and can be toggled or scaled individually -- turn on only what you want.
Runtime GUI (no research needed)
Open via the shortcut bar. 5 saved profiles let you switch between presets without losing values.
- Move Speed -- character walk/run speed (0 = vanilla, +10 = 11x faster)
- Reach Distance -- build/mine/interact/drop reach (+10 = 10 tiles farther)
- Craft Speed -- handcraft speed (+5 = 6x faster)
- Mining Speed -- hand mining speed (+10 = 11x faster)
- Robot Speed -- flight speed of every logistic and construction robot (1x to 2500x)
- Robot Cargo -- extra cargo slots per robot (+1000 = 1001 slots, +10000 = max)
- Game Speed -- whole-game simulation speed (0.1x to 100x)
Startup Settings (21 toggles)
Found in Mods then Settings then Startup. Each has a tightened, one-line tooltip with a concrete numerical example.
Robots
- Infinite robot energy -- bots never recharge
- Items per robot trip -- 1 / 100 / 500 / 1000 / 65535 dropdown
- Invisible robots -- strips every robot sprite (huge FPS at 10k+ bots)
- Silent robots -- mutes every robot sound + roboport door beeps
- Requester over-deliver -- requester/buffer chests accept full payload
- Robots dispatched per tick -- runtime-global, 3 to 10000
Roboports
- Robots stored per roboport -- absolute count (0 = vanilla)
- Big roboport range -- absolute tile radius (0 = vanilla, 1500 = covers ~30x30 chunks)
- Personal roboport range -- multiplier for mk1 and mk2 (1x to 100x)
- Robots charging at once per roboport -- 10 / 20 / 50 in parallel
Inserters and chests
- Inserter speed -- multiplier (1x to 100x)
- Items per inserter swing -- multiplier (max = 256)
- Chest slot count -- multiplier (5x = logistic chest 48 to 240)
Stack size customizer
Master preset (Off / Small 1k / Medium 5k / Huge 20k / Extreme 65535 / Custom) plus 9 per-group dropdowns (ores, plates, construction, intermediates, science, nuclear, ammo, Gleba organics, equipment). Never reduces vanilla stack sizes.
Space Age extras
- No freezing on Aquilo -- machines never freeze, no heat pipes needed
- Gleba plants anywhere -- yumako/jellynut soils and trees can be placed on any planet
- Lightning tower range -- multiplier on lightning rod and collector range (1x to 100x, preserves the rod smaller than collector proportion)
Compatibility
- Factorio 2.0+
- Space Age compatible (4 settings target Space Age content; they are inert without the DLC)
- Multiplayer-safe
- Save-game safe -- every setting is data-stage; toggling will not corrupt existing saves, but startup changes require a restart
Defaults
Every setting ships at vanilla. The mod adds zero items, zero recipes, zero technologies. It only changes prototype values when you opt in.