Allows you to enable/disable thrusters with circuits, as well as toggle them by hand.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.1.4
Date: 2025. 04. 06
Info:
- Fix "Crash on deconstruction"
Version: 1.1.3
Date: 2025. 02. 17
Info:
- Fix compatibility issue with creative-space-platform-hub
Version: 1.1.2
Date: 2025. 01. 29
Info:
- Fix `can not be part a entity ghost` crash
Version: 1.1.1
Date: 2025. 01. 29
Info:
- Build upon fusion thruster support to add ion thruster support
Version: 1.1.0
Date: 2025. 01. 28
Info:
- Support the fusion thruster mod
Version: 1.0.11
Date: 2025. 01. 06
Info:
- Require 2.0.28 for the multiplayer .opened fix
- Actually i meant .29 instead of .28
Version: 1.0.10
Date: 2024. 12. 15
Info:
- Fix hub storage size alert whilst a thruster ghost is active
Version: 1.0.9
Date: 2024. 12. 09
Info:
- Require 2.0.24 for https://forums.factorio.com/121817
Version: 1.0.8
Date: 2024. 11. 24
Info:
- Use player.selected instead of include_selected_prototype
- Fix crash when trying to mine the control ghost if the thruster wasn't "created first"
Version: 1.0.7
Date: 2024. 11. 18
Info:
- See if preventing double opening a gui makes it show once
Version: 1.0.6
Date: 2024. 11. 18
Info:
- Log player.opened too
Version: 1.0.5
Date: 2024. 11. 18
Info:
- Add some debug logging
Version: 1.0.4
Date: 2024. 11. 18
Info:
- Support opening thruster control behavior by clicking a thruster
- Tint the vent red/green depending on the state
Version: 1.0.3
Date: 2024. 11. 17
Info:
- Fix a crash when mining a ghost? weird that it didn't come up earlier
Version: 1.0.2
Date: 2024. 11. 17
Info:
- Fix crash in surface_find_entity_or_ghost upon platform destruction
Version: 1.0.1
Date: 2024. 11. 17
Info:
- Fix crash when deathrattling an offering after the thruster got removed
- Fix manual control being broken by code added later
Version: 1.0.0
Date: 2024. 11. 17
Info:
- Mod portal release
Version: 0.0.4
Date: 2024. 11. 17
Info:
- Support copying thrusters onto thrusters
- Prevent the gui horizontally stretching when a circuit/logistics panel was open
- Setup the hidden surface as a planet
- Attempt to set lava tiles to dispose of the picked up item (fails because tiles get reset)
- Setup burner inserters on the hidden surface
- Switch the burner inserter to a powered inserter
- Create the offering, and toggle the thruster when it is taken
- Attempt to invert the condition
- Try to prevent the offering from happening twice
- Well this does jack shit it seems
- Final code sweep pre-launch
- Fix thruster staying offline when disabeling the checkbox
Version: 0.0.3
Date: 2024. 11. 17
Info:
- Setup the thumbnail
- Some sanity checks before i continue
- New thruster control behaviors default to on
- Set the thruster status based on the power switch state
- Remove a race condition assert and hope its fine
- Debug consistency issues
- Cleanup consistency debugging
- Add fake confirm button to convey settings do not apply until the gui closes
Version: 0.0.2
Date: 2024. 11. 17
Info:
- Update circuit connector
- Give the control behavior a texture
- Fix circuit connector being drawn under the engine
- Align the circuit connections with the sprite
- Just listen to all the events in case of editor/character building
- Remove the connector when the thruster dies
- Support adopting an upgraded/ghost thruster
- Fix thruster control behavior finder using the wrong position
- Prevent control behavior ghosts existing without a thruster
- Allow the control behavior to only exist at its exact thruster offset
- If the thruster is a ghost, make a ghost connector
- When the thruster dies, kill the connector
- And when a thruster gets revived, revive the control behavior too
- Prevent the user from mining the connector ghost
- Do it more legantly
Version: 0.0.1
Date: 2024. 11. 17
Info:
- Initial commit