There Be Biters


The biters are endless. Fortunately, you start on a moat but you'll need to expand soon. Nauvis becomes more engaging by making the biters a constant challenge. You won't be able to wipe them out, so you'll just have to live with them.

Tweaks
2 months ago
2.0
650
Combat Enemies Environment

Changelog

Version: 1.0.0
Date: 09.06.2025
  Update:
    - Mod added
Version: 1.0.1
Date: 09.06.2025
  Update:
    - Image and description added to scenario
Version: 1.0.2
Date: 10.06.2025
  Update:
    - No longer creates the moat on other planets, only Nauvis
    - Changed from a scenario to a mod to allow map gen presets
    - They Be Biters map gen preset added
  Setting Changes:
    - All resources richness increased (except uranium)
    - Uranium richness decreased to 150%
    - Biter spawner settings tweaked
    - Pollution settings tweaked
    - Evolution factor settings tweaked
Version: 1.0.3
Date: 21.06.2025
  
  The start was still quite easy so made some tweaks to promote a more distributed factory.

  Update:
    - Reduced moat area to 120 units radius.
  Setting Changes:
    - Increased pollution factor
Version: 1.0.4
Date: 24.06.2025
  
  Added mod settings for moat size, radius and water type.
Version: 1.0.5
Date: 07.07.2025
  
  Sizable change that increases the biter challenge on Nauvis. They will now make massive attack waves on your defences.

    - Increases vanilla biter prototypes movement speed
    - Vanilla biter spawner settings tweaked with faster spawn rates and reduced number of defensive units (this helps performance a lot)
    - Biter groups gather for longer
    - Removed biter groups unit cap
    - Biters can spawn additional units on death - controlled by the Death Multiplier setting
    - Biters will spawn many more units when affected by pollution - controlled by the Biter Multiplier setting

   Other additions to note:
    - Added Death Multiplier setting for controlling the number of biters spawned on death
    - Added Biter Multiplier setting for controlling the number of biters spawned by pollution
    - Changing the mod's settings whilst in game will delete all biters on Nauvis. This improves performance from the large number of units introduced in this mod. I recommend doing this when using this mod. For multiplayer, make sure to load all players into the game first.
    - Small tweak to the algorithms to improve performance.
Version: 1.0.6
Date: 08.07.2025
  
  Small bug fixes
Version: 1.0.7
Date: 08.07.2025
  
  More bug fixes
Version: 1.0.8
Date: 29.07.2025
  
  Reduced flamethrower turret's min and max ranges from 6 to 4, and, 35 to 10, respectively. It was far too good before and now it's the premier anti melee weapon. I've had loads of fun coming up with new defence designs.