The biters are endless. Fortunately, you start on a moat but you'll need to expand soon. Nauvis becomes more engaging by making the biters a constant challenge. You won't be able to wipe them out, so you'll just have to live with them.
Small changes concerning balance, gameplay, or graphics.
Version: 1.0.0
Date: 09.06.2025
Update:
- Mod added
Version: 1.0.1
Date: 09.06.2025
Update:
- Image and description added to scenario
Version: 1.0.2
Date: 10.06.2025
Update:
- No longer creates the moat on other planets, only Nauvis
- Changed from a scenario to a mod to allow map gen presets
- They Be Biters map gen preset added
Setting Changes:
- All resources richness increased (except uranium)
- Uranium richness decreased to 150%
- Biter spawner settings tweaked
- Pollution settings tweaked
- Evolution factor settings tweaked
Version: 1.0.3
Date: 21.06.2025
The start was still quite easy so made some tweaks to promote a more distributed factory.
Update:
- Reduced moat area to 120 units radius.
Setting Changes:
- Increased pollution factor
Version: 1.0.4 Date: 24.06.2025 Added mod settings for moat size, radius and water type.
Version: 1.0.5
Date: 07.07.2025
Sizable change that increases the biter challenge on Nauvis. They will now make massive attack waves on your defences.
- Increases vanilla biter prototypes movement speed
- Vanilla biter spawner settings tweaked with faster spawn rates and reduced number of defensive units (this helps performance a lot)
- Biter groups gather for longer
- Removed biter groups unit cap
- Biters can spawn additional units on death - controlled by the Death Multiplier setting
- Biters will spawn many more units when affected by pollution - controlled by the Biter Multiplier setting
Other additions to note:
- Added Death Multiplier setting for controlling the number of biters spawned on death
- Added Biter Multiplier setting for controlling the number of biters spawned by pollution
- Changing the mod's settings whilst in game will delete all biters on Nauvis. This improves performance from the large number of units introduced in this mod. I recommend doing this when using this mod. For multiplayer, make sure to load all players into the game first.
- Small tweak to the algorithms to improve performance.
Version: 1.0.6 Date: 08.07.2025 Small bug fixes
Version: 1.0.7 Date: 08.07.2025 More bug fixes
Version: 1.0.8 Date: 29.07.2025 Reduced flamethrower turret's min and max ranges from 6 to 4, and, 35 to 10, respectively. It was far too good before and now it's the premier anti melee weapon. I've had loads of fun coming up with new defence designs.
Version: 1.0.9 Date: 03.11.2025 Added setting to disable the mod's flamethrower turret changes.