Are you mine prod you're engineer because you're Nah I'd blueprint? Or are you Nah I'd blueprint because you're mine prod you're engineer?
WIP
Crash landed on a strange new planet, you, the Engineer, are going to have to get really creative if you want to not just survive, but thrive.
A mod pack aiming to be a small overhaul, your main goal is to leave this planet, by launching a rocket. (Victory)
Should you choose to stay, perhaps a new discovery from beyond the atmosphere might make living here easier (Bonus factory scaling)
Some balancing and changes to be expected, but as far as mod-list stability, it should not be too terribly different in the future, as its functionally feature complete, just needing playtests and balancing.
Features :-
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Recycling, its no small secret to say your factory success is make or break based on what you can scavenge and reverse engineer, so you should beeline this A.S.A.P!
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Kinda More Difficult-Realistic-ish Nuclear, including uranium enrichment and plutonium breeding, because if you want to actually handle dangerous substances, you better be ready for it!
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Solid Fuel reprocessing, Carbon Capture, and new Petrochemical processes involving, including pollution reduction!
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Circuit Processing revamp, because space is difficult and technology is bound by Murphy's Law.
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Barrels galore, you didn't expect to be handling fluids with your hands right?
Most fluids have been forcibly barreled when it comes to recipes and as a result leaving underground and long-distance piping as a much less 1 size fit all logistics Swiss army knife. -
Greenhouses, Stone Sorting and Modules and MOAR!