Terra Palus

by Lukah

A hybrid planet combining features of Nauvis and Gleba. Brave the dangerous swamp moon of Terra Palus; mine Palusium ore and use UV light to freeze those that would see you destroyed.

Content
4 days ago
2.0
15.9K
Factorio: Space Age Icon Space Age Mod
Planets Combat Environment Mining Fluids Power

a [Release] v0.2.4 - Power Armor Solutions & Personal UV Equipment

17 days ago
(updated 17 days ago)

Hello Terra Palusians!

This update focuses on solving a problem many of you have encountered: your power armor doesn't charge on Terra Palus because there's no sun! Well, now there are multiple solutions.

Ultravium Finally Has a Purpose!

That's right - Ultravium fluid is no longer a dead-end product. It's now the key ingredient in a new power system designed specifically for Terra Palus.

Consumable Batteries

Need a quick charge while exploring? Pop an Ultravium Battery (into your suit, not into your mouth!):

Item Energy Best For
Ultravium Battery 10 MJ Emergency top-ups
Ultravium Battery Pack 50 MJ Extended exploration
Ultravium Power Cell 200 MJ Long expeditions

Craft them in a chemical plant using Ultravium fluid, then use directly from your inventory to charge all equipment in your power armor.

Armor Charging Stations

For your base, build wireless charging infrastructure:

Station Range Charge Rate
Armor Charging Station 15 tiles 1 MW
Armor Charging Station MK2 22 tiles 2 MW
Armor Charging Station MK3 30 tiles 4 MW

Just walk near one and your armor charges automatically. They also (should, but untested) charge vehicles with equipment grids! Stations only draw power when actively charging something, so they won't drain your grid when idle.

New Personal UV Equipment

Two new equipment grid items that bring Terra Palus technology to your power armor:

UV Defense Turret

A personal laser turret enhanced with UV technology. When it hits enemies, they flee in terror - just like the stationary UV turrets. Great for keeping biters at bay while you work.

UV Personal Shield

This one's special. It does three things:
1. Standard shield - 100 shield points like a normal energy shield
2. Freeze aura - Enemies within 10 tiles get frozen (costs 20 kJ each)
3. Projectile interception - Destroys incoming Strafer projectiles! (costs 5 kJ each) - this was my personal pet peeve and I FINALLY did it. Hate those flying bastards.

Yes, you read that right - no more getting pelted by Strafer birds. The shield intercepts and destroys those annoying guided projectiles before they hit you.

Tech Tree

All new content unlocks through 4 new technologies branching from existing research:

  • Ultravium Power Systems (requires Palusium Liquefaction) → Batteries + Charging Stations
  • Ultravium Power Systems 2 → Battery Packs + MK2 Stations
  • Ultravium Power Systems 3 → Power Cells + MK3 Stations
  • UV Personal Equipment (requires Inhibitor Lamp + Personal Laser Defense + Energy Shield) → Both equipment items

Full Changelog

Features:
- Added Ultravium Battery - consumable item that charges power armor with 10 MJ
- Added Ultravium Battery Pack - consumable item that charges power armor with 50 MJ
- Added Ultravium Power Cell - consumable item that charges power armor with 200 MJ
- Added Armor Charging Station - wireless charging for power armor/vehicles within 15 tiles
- Added Armor Charging Station MK2 - extended range (22 tiles) and 2 MW charging rate
- Added Armor Charging Station MK3 - maximum range (30 tiles) and 4 MW charging rate
- Added UV Defense Turret (equipment) - personal laser turret that causes enemies to flee
- Added UV Personal Shield (equipment) - freezes nearby enemies within 10 tiles
- Added Strafer Projectile Interception - UV Personal Shield destroys incoming Strafer projectiles
- Added 4 new technologies: Ultravium Power Systems (tiers 1-3), UV Personal Equipment

Changes:
- Ultravium fluid now has practical uses (batteries, charging stations)
- Charging stations only draw power when actively charging players/vehicles
- UV Personal Shield consumes 20 kJ per enemy frozen, 5 kJ per projectile intercepted

As always, let me know if you encounter any bugs or have suggestions for improvements. Refinements/balance adjustments are likely still to happen, and I'm hoping to work on custom art for each of the tech tree/item graphics etc. Just wanted to get the logic working before I go all out on artwork.

If any artists are reading this and want to help, please get in touch!

Thanks for playing Terra Palus!

Happy freezing!

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