UV Turret & Inhibitor Lamp Expansion
This update massively expands your defensive options with new turret and lamp variants!
New UV Turret Variants
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UV Turret MK2 & MK3 - Upgraded versions with increased range, damage, and modifiers for late-game defense.
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UV Turret (Area) - Deals AoE damage to all enemies within a 6-tile radius. Perfect for swarm control.
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UV Turret (Chain) - Hits primary target plus splash damage to nearby enemies within 8 tiles.
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UV Spotlight - A dedicated crowd control turret that rapidly freezes enemies:
- Quick 0.25s beam freezes targets for 30 seconds
- Immediately switches to the next unfrozen enemy
- Frozen enemies become neutral, so your other turrets focus on active threats
- Range: 24 tiles | Energy: 100kJ per shot
With these new variants/techs, there will be some inevitable tweaking of values/damage; we don't want to make it TOO easy to use these - appreciate any feedback!
New Inhibitor Lamp Variants
All inhibitor lamps now have custom icons and entity graphics! (still working on the tech tree icon, don't sue me!)
Bug Fixes
- Fixed lamps not working after game load
- Fixed pentapods not being detected by UV Spotlight
- Various spotlight targeting logic improvements