Hey everyone! This update brings extensive customization options and important fixes.
What's New in 0.1.9
30+ New Mod Settings
You can now customize nearly every aspect of Terra Palus before generating your map:
- Surface Properties - Temperature, gravity, solar power, magnetic field
- Day/Night Cycle - Set cycle duration in minutes
- Terrain Generation - Elevation scale, biome scale, mud basin frequency
- Starting Area - Distance, radius, and resource density near spawn
- Resource Distribution - Fertile soil spot size, spacing, and density
- Enemy Spawning - Spawner frequency/size, safe zone radius
- Visual Effects - Fog and cloud opacity with full RGB color control
- Allowed captive biter spawner placement with Aquilo tech (thanks SeymourWilliamsJr!)
- Allowed fish breeding on Terra Palus (thanks SeymourWilliamsJr!)
Want a bright, sparse moon with few - or brainwashed - enemies? Or a dense, foggy nightmare? Now you can!
Palusium Ore Fixes
- Fixed critical bug preventing Palusium from spawning in starting area
- Significantly increased ore density (now spawns like iron, not uranium)
- More patches across the map for better availability
Previous Updates (0.1.7 - 0.1.8)
- Fixed daytime not properly setting to midnight on arrival
- Fixed PlanetsLib orbit graphic (thanks Samario, lasagna11, Kjorn!)
- Various locale and changelog fixes
All default values match previous generation, so existing map styles are preserved unless you change settings.
Happy mining, and watch out for those pentapods!