A suspension coffin (cryo chamber, stasis pod) for diegetic time travel and simulation acceleration.
Mods introducing new content into the game.
Version: 1.1.0
Date: 15. 07. 2026
Features:
- Added native circuit-network connections and an enable condition to the Suspension Coffin.
- Disabled coffins now immediately eject their occupants and cannot be entered until enabled again.
- Added a console message explaining when suspension is cancelled by a circuit condition.
Changes:
- Added a focused circuit enable-condition panel without lamp-specific controls.
- Moved the circuit wire connection point toward the lower-right side of the coffin.
Bugfixes:
- Fixed occupants not being ejected when a coffin was disabled by its circuit condition.
Compatibility:
- Added a migration for Suspension Coffins placed with version 1.0.0.
Version: 1.0.0
Date: 15. 07. 2026
Major Features:
- Added the Suspension Coffin, a placeable 4x4 chamber that accelerates the simulation to 100x while occupied.
- Added a smooth game-speed ramp, animated vignette, and suspension status display.
Features:
- Added a dedicated technology unlocked after cryogenic science.
- Added a 30-second recipe using cold fluoroketone barrels, a cryogenic plant, heating towers, and steel.
- Prevented suspended players from interacting with inventories or the world while preserving the normal vehicle-exit control.
- Restricted construction to planetary surfaces.