Orbital Vehicle Deployment


Deploy Spidertrons, cars, tanks and all other vehicles to the planet below, and ready with ammo, fuel and construction robots.

Content
5 days ago
1.1 - 2.0
2.59K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Combat

b Crash with loadout text input

21 days ago
(updated 21 days ago)

Enjoying the functionality of the mod so far, though I've encountered an issue recently:
When the drop loadout prompt appears, attempting to input a number into any field will cause a crash, independent of the actual input/vehicle/location/etc. I was playing TFMG when it first appeared, but I could easily reproduce it with plain space age and no additional mods.

Another thing I noticed: Space age does not give me the option to drop with additional equipment, while TFMG does, this may be unintended?

Stacktrace (plain SA):

````470.625 Error MainLoop.cpp:1468: Exception at tick 15530009: The mod Orbital Vehicle Deployment (2.9.2) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event spider-launcher::on_gui_text_changed (ID 2)
spider-launcher/scripts-sa/control.lua:237: bad argument #2 of 3 to 'min' (number expected, got nil)
stack traceback:
[C]: in function 'min'
spider-launcher/scripts-sa/control.lua:237: in function <spider-launcher/scripts-sa/control.lua:187>
```

21 days ago

Hello, I think this is fixed in 2.9.3, can you update and let me know if you have the same error?

Another thing I noticed: Space age does not give me the option to drop with additional equipment, while TFMG does, this may be unintended?
- this is currently intended for now, in SA vehicles are normally crafted on the ground, so I recommend completing the vehicles equipment load out before launching in SA
Whereas TFMG you need to deploy the vehicles with an equipment grid, otherwise you will never be able to build on Arrival

The equipment grid gui tab was a bit of a quick fix addition for TFMG. In SA there may be clashes with trying to place new equipment items upon deployment if the vehicle already has items in its grid

If you or other people think plain SA needs this feature, then I will spend more time trying to add this

20 days ago
(updated 20 days ago)

Ah, manually updating did resolve the issue, though the game decided not to tell me about available updates for whatever reason

About the second point, I think it would be nice to have it better supported (for scenario reasons and such), but I don't see it as that necessary to spend time on it if you don't feel like it. Better equipment grid support on platforms is probably something needed for vanilla/other mods anyway, so I'll look into making feature requests/bug reports on that first.

20 days ago

I think the best way to do this to take the actual grid and create a little gui, and place items that are in the vehicles equipment grid

I would be interested to see more support on the platforms like you said too anyway

19 days ago

This is a great mod

19 days ago

<3

New response