Orbital Vehicle Deployment


Deploy Spidertrons, cars, tanks and all other vehicles to the planet below, and ready with ammo, fuel and construction robots.

Content
5 days ago
1.1 - 2.0
2.59K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Combat

g Error with mod TFMG

25 days ago

I got an error trying to deploy the first spidertron from SELF to ARRIVAL. It's the first entity to be placed on ARRIVAL.

The mod Orbital Vehicle Deployment (2.9.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event spider-launcher::on_cargo_pod_finished_descending (ID 12)
Can't place equipment ghost directly.
stack traceback:
[C]: in function 'put'
spider-launcher/scripts-sa/deployment.lua:694: in function 'on_cargo_pod_finished_descending'
spider-launcher/scripts-sa/control.lua:330: in function <spider-launcher/scripts-sa/control.lua:329>

25 days ago

Hello, will look at this now

Could I ask you to share your save if possible?

24 days ago

I don't know how the mod tried to place a ghost equipment - however I have uploaded a fix

Let me know if you continue to have issues

21 days ago

Hello, I have a similar issue here is the message the game provided:

The mod Orbital Vehicle Deployment (2.9.2) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event spider-launcher::on_cargo_pod_finished_descending (ID 12)
Unknown equipment name: equipment
stack traceback:
[C]: in function 'put'
spider-launcher/scripts-sa/deployment.lua:708: in function 'on_cargo_pod_finished_descending'
spider-launcher/scripts-sa/control.lua:402: in function <spider-launcher/scripts-sa/control.lua:401>

here is the save (https://uploadnow.io/f/Mr0Yf3j) and here is what I put into it: 2 roboports, 47 solar panels, 1 mechanical leg, 3 construction bots.

21 days ago
(updated 21 days ago)

weird, didn't pre-plan the bot's loadout and it worked

21 days ago

Hello Luke, I appreciate you sharing your save, I'm going to have a look at it now

21 days ago
(updated 19 days ago)

Finally worked this out, you can manage equipment grids remotely if the vehicle has been placed before.

When this mod tries to add the equipment once the spider lands, it tries and fails to add ghost equipment causing the crash.

Also, the scout-o-tron equipment grid is limited to 6x4, so 47 solar panels wouldn't fit. You can always send down more and construction bots can move equipment in / out of the grid.

Did you upload from an older TFMG version pre 0.4.0?

But anyway, finally fixed, new version will be released soon

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