Space Is Fake

by Crethor

Space Age compressed to Nauvis. Supports integration of mods, including planets!

Overhaul
2 days ago
2.0
3.70K
Factorio: Space Age Icon Space Age Mod
Enemies Environment Mining Fluids

g What happened to Exceptional Ore?

14 days ago
(updated 14 days ago)

I just ran out of Tungsten Ore.

It seems that I was mining Exceptional Ore that produced a variety of elements including Tungsten Ore.
However...it appears that following 'some update' Exceptional Ore has been removed from the game!

So where do I get Tungsten Ore from now.....?

I still have the Mining Drills sitting over where the Exceptional Ore patch 'used' to be - but they now report nothing to mine....

Factoriopedia says it comes from Volcanic Rock.
And I see a recipe for Volcanic Rock as Coal + stone, so I CAN create Volcanic Rock in an assembling machine.
But there doesn't appear to be a way of turning this into Tungsten Ore......

FNEI still reports that Tungsten Ore has to be mined.
So there appears to be some sort of disconnect here......

It appears that the ONLY way of creating Tungsten Ore in the future will be to do matter conversion which I have been avoiding till now.
I prefer to create items from base ores, rather than creating 'anything' from 'anything' via matter conversion.

Any thoughts?

I ONLY play Factorio2 with Space is Fake (plus some other mods) as I never enjoyed the building spaceships and moving between planets...

14 days ago
(updated 14 days ago)

This mod underwent a complete rewrite. The rewrite was to automate compatibility with other mods (including planet content) and fix glaring UPS drain issues. You have two options:

If you wish to play the version with Exceptional Ore, it was preserved here. Just deactivate space-is-fake and use sif-archived mod.

If you wish to continue with current version, all ore patches should spawn in newly discovered areas, you will just have to do some exploration.

13 days ago

Thanks for that. So....if I just explore further, I 'should' find tungsten ore patches?
I'll give that a go....

13 days ago

Ok...I did a LOT of exploring but NO Tungsten appeared.... :-(

But I found a solution - hope it helps others.......
(Or am I the ONLY person, that has been creating a single mega-factory over many, many months, and hence affected by the upgrade...?)

So the upgrade, DOES appear to have made changes such as removing 'Exceptional Ore' - so no more tungsten, lithium, scrap, calcite or holmium.
NEW maps will generate them, but EXISTING saves will NOT generate them as you explore new blocks :-(

It appears some recipes changes too!
Lithium is now created from lithium-brine, and holmium comes from scrap.

PLUS...I noticed that NO new biter nests generate as I explore further.

OK......the FIX.

Need to open the LUA console with [SHIFT]+[.]
Then enter the following command and click [ENTER]

/c local s=game.surfaces["nauvis"]; local m=s.map_gen_settings; local controls={"tungsten-ore","lithium-brine","scrap","calcite","sif-enemy-base"}; for _,n in pairs(controls) do m.autoplace_controls[n]={frequency=1,size=1,richness=1}; m.autoplace_settings.entity.settings[n]={frequency=1,size=1,richness=1}; end; m.autoplace_settings.entity.settings["holmium-ore"]={frequency=1,size=1,richness=1}; s.map_gen_settings=m; game.player.print("Added Space Is Fake migration autoplace fixes")

This adds the missing configs for tungsten, lithium-brine, scrap and calcite and biter nests.
When exposing newly explored blocks 'now', these elements will randomly be generated :-)

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