Space Is Fake

by Crethor

Space Age compressed to Nauvis. Supports integration of outside mods, including planets!

Overhaul
5 hours ago
2.0
1.69K
Factorio: Space Age Icon Space Age Mod
Enemies Environment Mining Fluids

b Celestrial Drills

a month ago

Hi, I have a problem with the celestrial drills when trying to launch a rocket. The drill is just getting swallowed by the rocket silo and nothing happens. The rocket progress is at 100%.

a month ago
(updated a month ago)

the mod uses the old style rockets, build a cargo landing pad, build a rocket, put in a satellite (celestial drill), rocket launches automatically when built, materials will be at the cargo landing pad after the rocket is gone.

if you built a cargo landing pad and it still doesnt work, please let me know what other mods you are using.

a month ago

I did place a landing pad, but only after the rocket progress was already at 100%. I deconstructed the silo and placed it again, then the input field for the drill is also missing.
Here is my modlist:
Elevated Rails
Quality
Space Age
Todo List
Auto Deconstruct
Bottleneck Lite
Early Construction
Even Distribution
Factorio Library
Fill4Me
Inventory Repair
Milestones
Rate Calculator
Space is Fake
Squeak Through 2
Text Plates
Visible Planets in Space

I tried loading the save without Visible Planets in Space, no change.

a month ago

so, i installed all those mods, built a rocket and landing pad, filled it with materials and drill. launched rocket and recovered makers flesh.

but i did notice, on the rocket UI at the bottom there is a check box to launch rocket automatically. did you check that?

a month ago

So, this is embarrassing and I'm surprised no one has reported this yet...and I didn't notice on the couple playthroughs I did. The rocket silo when mined, returned the space age rocket silo and not my custom rocket silo. I corrected this in the last update, sorry about the bad code. Hopefully this was the issue you were having. Also make sure to check the option at the bottom of the rocket silo gui to tell it to auto launch when it has a drill in its inventory.

a month ago

So the bug with the deconstructed silo turning into a space age silo is fixed. But I still have the same problem with the celestrial drill. I have checked the box and the launch button lights up for one millisecond when the drill is inserted, but then the drill disappears and nothing happens.

a month ago

I can't help you any further unless you send me your save game file.

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