Space Is Fake

by Crethor

Space Age without space. Want to try a different approach? Try the optional rural mode and plant trees for resources! Compatible with k2so and bz mods!

Overhaul
3 days ago
2.0
857
Enemies Environment Mining Fluids

g compatibility with Schall endgame, bob's enemies, etc?

a month ago

subj -any compatibility planned for mods which add different flavor of biter?

a month ago

i dont know, i got my spawn rates for biter/pentapods perfectly balanced (imo) and feel like external addons would jack that up. i could take a look at what they change or allow me to add.

a month ago

i actually was looking at the mech enemies in the fulgora enemies mod as a possible addition

a month ago

I started the game with your mod and "bob's enemies". it seemed to be working out fine. But then I didn't know how to find biter eggs at the time and i wondered if bobs screwed something up and i removed it mid playthrough. Big mistake. All nests were removed but your enemies stayed. My mistake. I did find out how to find biter eggs and then regretted my desicion. Too late now. I'm wondering if I might restart the game with bobs enemies again in addition to your mod. Any reason they should not work together?

[deleted message]
a month ago

added bob's spawners to spawner remains trigger, looks like eggs are back on the menu! uploading change now, thanks for the message.

a month ago
(updated a month ago)

the fix is runtime, so you should be able to load up your game and kill a nest to get the spawner remains now. @re-animated

a month ago

Thanks a lot!

a month ago

Thanks! But what do you mean with "added bob's spawners to spawner remains trigger", will this make your mod compatible with bob's enemies? I want even harder enemies =) Not impossible but progression past getting a wall of legendary poison towers. I'm usinb bob's modules mod and it works great with your mod. I'm thinking about starting over and just putting all enemies on max everything.

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