Space Elevator (BETA)

by Lukah

Adds space elevators to planets for fast, efficient item transfer to space platforms. A late-game alternative to rocket launches. (BETA)

Content
15 days ago
2.0
1.88K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Fluids

g How to automate?

2 months ago

When the space platform leaves and the elevator disconnects, it does not automatically reconnect until the player explicitly goes into the elevator GUI and chooses to do so. This makes automated supply routes impossible with the elevator.

a month ago

I have yet to find a way to automate things. Either the setting is super well hidden, or does not exist.
While it is a cool mod, the lack of automation in an automation game sadly makes it worthless to use unless you plan to babysit every single space elevator.

I was hoping for something cool to replace fields of rockets, but (in its current state) this isn't that.

a month ago

I have yet to find a way to automate things. Either the setting is super well hidden, or does not exist.
While it is a cool mod, the lack of automation in an automation game sadly makes it worthless to use unless you plan to babysit every single space elevator.

I was hoping for something cool to replace fields of rockets, but (in its current state) this isn't that.

I ended up implementing a patch to the mod, to autoconnect, but that only works insofar as you have one item/fluid type moving in one direction at any given planet, and every compatible platform docking at that planet intends to use that flow.

This worked great when my sole elevator route was atmosphere from Vulcanus to Maraxsis, but broke down immediately as soon as I added Heavy Oil export from Fulgora.

a month ago

There's a mod called Telogistics that allows you to teleport items between your planets. I think it would make a good model for the setup (I don't know how easy it would be to implement though). You mark the elevator with a signal and platforms connect based on matching signals. You could probably implement basic rules like a train station for disconnecting after fully loading/unloading/refueling/etc

19 days ago

Hey everyone, thanks for the detailed feedback! Really appreciate you all taking the time - Reika, Schnorf, El_Doctoro.

What's new in v0.4.0: Channel-Based Auto-Reconnect

The biggest issue you and others flagged was that when a platform leaves orbit and returns, the elevator disconnects but never auto-reconnects. The only fix was manually reconnecting through the GUI every time - which completely breaks automated supply routes.

v0.4.0 adds a channel-based matching system (works like train station names):

  1. Open your Space Elevator's Docking tab - there's a new "Auto-Connect Channel" text field
  2. Type a channel name (e.g., "Vulcanus Atmosphere") and click Set
  3. Open the Dock on your platform and set the same channel name
  4. That's it! When the platform arrives in orbit, the elevator auto-connects within 5 seconds

Key details:
- Empty channel = manual connection only (no change from current behavior)
- Different channels for different routes (e.g., "Vulcanus Atmo" vs "Fulgora Oil") so multiple elevators/platforms connect correctly
- Case-sensitive matching - "Atmo" and "atmo" are different channels
- Channels persist across save/load

This means you can now set up fully automated supply routes: platform departs, elevator disconnects, platform returns, elevator auto-reconnects, transfers resume automatically.

Known Issues Still Being Investigated

Other bugs reported (travel system spawning, energy display, multiple docks) are noted and on the list for future fixes. The travel system in particular needs a rework.

Thanks again for the feedback - keep it coming!

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