Adds space elevators to planets for fast, efficient item transfer to space platforms. A late-game alternative to rocket launches. (BETA)
Mods introducing new content into the game.
Version: 0.2.9
Date: 2025-11-27
Bugfixes:
- Second fix space age tag for mod portal
Version: 0.2.8
Date: 2025-11-27
Bugfixes:
- Fix space age tag for mod portal
Version: 0.2.7
Date: 2025-11-27
Features:
- Added audio effects for transfer beams
- Looping beam sound plays during active item/fluid transfers
- Shutdown sound plays when transfers stop for smooth audio fade-out
- Sound volume and timing tuned to prevent clicking artifacts
Version: 0.2.6
Date: 2025-11-27
Changes:
- Transfer tab now uses two-column layout with Cargo and Fluid sections side by side
Version: 0.2.5
Date: 2025-11-27
Features:
- WIP custom sprites for upload/download transfer beams
Bugfixes:
- Fixed companion chest and fluid tank not being removed when elevator is mined/destroyed
Version: 0.2.4
Date: 2025-11-26
Features:
- Full inserter support for elevator inventory
- Companion chest now spawns 6 tiles south of elevator (visible)
- Inserters can deposit AND extract items directly
- No sync delay - standard chest behavior
- Works during construction (for materials) and when operational (for cargo)
Changes:
- Companion chest repositioned from hidden (overlapping) to visible (south of elevator)
- Chest uses standard steel-chest graphics for visibility
Migration:
- Existing elevators automatically migrate chest to new position on load
- Items are preserved during migration
Version: 0.2.3
Date: 2025-11-26
Features:
- Per-elevator transfer rate selector in Transfer tab
- Choose between 10, 25, 50, 100, or 250 items per transfer cycle
- Higher rates transfer more items but cost more energy
- Beam width scales with transfer rate for visual feedback
- Energy cost system for item transfers
- Each item transferred costs 10kJ of energy
- Energy cost displayed in Transfer tab GUI
- Live display of available vs required energy
- Transfers skip when energy is insufficient
Technical:
- Per-elevator transfer_rate storage with save migration
- Energy drain happens after transfer based on actual items moved
- GUI live refresh includes energy status updates
Version: 0.2.2
Date: 2025-11-26
Features:
- Transfer beam visual effects - colored beams appear when items/fluids are transferred
- Surface side: beam shoots upward from elevator into the sky
- Platform side: beam shoots up from below, visible in empty space under the platform
- Different beam colors for transfer types:
- Item upload: Blue
- Item download: Orange
- Fluid upload: Cyan/teal
- Fluid download: Dark orange
- Dynamic platform edge detection for accurate beam positioning
- Beam width scales with transfer amount (wider beams for more items)
Technical:
- New visual-effects.lua script module for rendering effects
- Platform bottom edge caching (5-second cache) for performance
- Beam rendering uses LuaRendering.draw_line with dual-layer effect (outer + inner core)
- Persistent beam management - beams stay visible during continuous transfers
Version: 0.2.1
Date: 2025-11-26
Features:
- Debug button to skip construction (for testing) - appears in Construction tab
- Fluid transfer UI in Transfer tab with status display and manual transfer buttons
- Custom GUI for Space Elevator Dock showing all 48 inventory slots
Changes:
- Elevator fluid tank now spawns 6 tiles north of elevator (visible, accessible for pipes)
- Materials tab now shows interactive inventory when elevator is operational
- Improved fluid status messages to distinguish between "no tank" and "empty tank"
Bugfixes:
- Fixed Materials tab not showing inventory after construction complete
- Fixed Factorio 2.0 inventory iteration (get_contents returns array not dictionary)
- Fixed dock inventory display only showing 10 slots instead of 48
- Fixed fluid transfer buttons not appearing in Transfer tab
- Fixed misleading "place Dock Fluid Tank" message when tank was empty
- Fixed Transfer tab resetting to Status tab when clicking transfer buttons
- Fixed slot counting showing item types instead of actual slots (7 stacks now shows 7, not 1)
- Fixed "Only callable on tabbed-pane" GUI crash when opening elevator
- Added live updates to Transfer tab inventory/fluid counts without resetting active tab
Version: 0.2.0
Date: 2025-11-26
Features:
- Platform Docking Station - New entity for space platforms to connect with planetary elevators
- Bidirectional item transfer between surface and platform (Upload/Download)
- Automatic transfer modes (continuous upload or download)
- Fluid transfer support via companion fluid tanks (no barreling required)
- Player transport between surface and platform (3-second timed travel)
- New GUI tabs for operational elevators:
- Docking tab for platform selection and connection management
- Transfer tab for manual and automatic item transfers
- Travel tab for player teleportation between surface and platform
- Auto-connect to platforms when only one is orbiting
- Manual platform selection when multiple platforms are in orbit
- Connection validation - automatically disconnects when platform leaves orbit
New Items:
- Space Elevator Dock - Place on platforms to enable elevator connection
- Dock Fluid Tank - Fluid storage for platform-side transfers
Version: 0.1.0
Date: 2025-11-26
Features:
- Initial release of Space Elevator mod for Factorio 2.0 / Space Age
- Custom space elevator entity based on rocket silo (only 1 rocket part per launch vs 100)
- 10MW constant power consumption for balanced late-game gameplay
- Technology unlock requires Cryogenic Science Pack (all 4 planets visited)
- Multi-stage construction system with 5 stages:
- Stage 1: Site Preparation (Stone, Concrete, Steel Plate)
- Stage 2: Foundation Construction (Refined Concrete, Steel, Gears, Pipes)
- Stage 3: Tower Assembly (Processing Units, Electric Engines, LDS, Tungsten, Superconductors, Bioflux)
- Stage 4: Tether Deployment (Low Density Structures, Accumulators, Rocket Fuel)
- Stage 5: Activation (Processing Units, Superconductors, Rocket Fuel)
- Custom GUI powered by entity-gui-lib with three tabs:
- Construction tab with stage progress and build timer
- Materials tab showing required vs available items with live updates
- Info tab with elevator status and launch statistics
- Interactive inventory display with click-to-transfer functionality
- Player inventory panel alongside entity GUI
- Companion chest system (invisible 48-slot chest) to bypass rocket cargo weight limits
- Auto-registration for spawned/legacy elevators when GUI is opened
- GUI auto-refresh every 20 ticks with automatic rebuild on stage changes