Space Elevator (BETA)

by Lukah

Adds space elevators to planets for fast, efficient item transfer to space platforms. A late-game alternative to rocket launches. (BETA)

Content
16 days ago
2.0
970
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Fluids

g Great

28 days ago

i like it.when i done se.i will use it.

28 days ago

Thanks VariousTrick! Let me know if there are any bugs you find, or features you want to see!

28 days ago

I just installed and tinkering around a little; it's a super cool concept.
While obviously much different than regular functional modding, but custom spritework would be awesome for a concept like this. It'd also allow you to make the construction much larger; the current footing for a space elevator is quite small imo.

Functionality wise, it might be an idea to merge the side chest and tank into the main entity?
I haven't had much time to try the functionality out because I'm not yet at Aquillo in my modded planet playthrough; There are some popular planet mods which might be cool to look into compatibility wise (for example, Muluna and Cerys are moons, maybe it's cheaper to construct there? Marraxis is an ocean planet, is it even possible to build it on there? Can it be built in the Trench (haven't tested) of Marraxis? Wouldn't make much sense if it can be.

I played around a little bit with the construction in editor, and placing the foundation works fine. It does not place the chest and tank until I open the interface however, and when removing the foundation these two are unremovable using editor, which is probably not intended.

28 days ago

Thanks Casper1123! Because I'm currently using the rocket silo as a base entity, I had many issues merging the fluid tank and the chest into the main entity. For example, inserters IN would work but inserters OUT would not. :( For now they'll need to be separate but as I progress in the mod build/design its likely I'll swap out to another entity that supports having the fluid tank and chest inside the main entity for cleanliness.

Also thanks for spotting that bug with the tank/chest not being deleted when the space elevator is removed - I just released v0.2.5 that fixes that, and also adds a WIP sprite for the item/fluid transmission (its very WIP, likely to improve/change over time). Thanks for playing and your feedback! :D

28 days ago

Hell yeah! :D
No worries take your time, I have personally not even taken a crack at modding, just trying to contribute a little bit because I think it's a sick concept.

Another note: Would it be an idea to create a toggleable option to restrict fluid transfer to fluids you can barrel only or also include fluids like the molten metals?

28 days ago

I'm very tempted to dabble into it at some point though. If you can open-source the code it'd be an interesting look around.

28 days ago

I appreciate your contribution! Please feel free to give any feedback/thoughts, happy to try my best to implement them if possible!

Code is available for you here: https://github.com/Lukahhh/space-elevator (but the entire source code is also available when you download the mod too!)

On fluids, not too sure - this is still in Beta so I'm just getting all the logic to work properly and then I could look at more complex things like fluid restrictions etc :D good idea!

27 days ago

Just thought earlier how potentially scaling energy cost per item or items per iteration based on rocket capacity could be interesting (or available as a setting).

Thanks for sharing the github btw, I'm a busy bee with uni but I'll consider learning LUA sometime so I could throw a PR or two in there.

24 days ago

Great mod idea. This is absolutely something that should be in the base game.

24 days ago

Thanks Kodan999! Let me know if you have any feedback or if you find any bugs!

24 days ago
(updated 24 days ago)

Just thought earlier how potentially scaling energy cost per item or items per iteration based on rocket capacity could be interesting (or available as a setting).

Thanks for sharing the github btw, I'm a busy bee with uni but I'll consider learning LUA sometime so I could throw a PR or two in there.

No troubles! I need to tweak the energy usage for beaming items to space!

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