Hi.
Very interesting idea to add to the vanilla game but I see 2 things that are strange for me:
- the building on the technology picture (modified steel furnace) is different from the real one (modified electric furnace)
- polluted water cleaning receipt says that coal is used in that process but in fact coal is not used (only polluted water)
My impession about that is WTF.
Hey! Thanks for the feedback!
Unfortunately, I have very little idea what I was doing to make this public. I had the original mod from Kenia Nya and updated the metadata to allow it to run under the current Factorio version. However, when I tried to upload that modified version so you could use it, this site saw the original mod and wouldn't let me upload the fix. This lead to a few hours of renaming assets and trying to figure out just how the whole thing worked so that it could still function properly. My first attempt resulted in a completely broken mod being uploaded, so that was fun!
Anyway, I just checked and coal is not showing up on the recipe list for me. It shows a speckled black block of material as a result of converting the polluted water into normal water again, which is the original art for the Solid Pollution object. Maybe another mod you're using is conflicting? You're supposed to clean the water and then have an inserter remove the block from the chemical plant so it can keep cleaning. You can then process that block into stone bricks. My first time using this, I had my bots pave the entire continent and it was fun. Slightly broken, but still fun. The brick production was never reliable enough to make things like walls for military science, but stashing it away for later pavement made the work of building those structures a lot easier than sourcing actual stone quarries.
I think I'm capable of fixing the art on the tech tree, but honestly, I've used this mod for a few playthroughs and never noticed it. It's not really game breaking, and I'd like to keep Kenia Nya's mod as close to his vision as possible, with the exception of changing the MK2 recipe research, because that was too easy. His version had the MK2 research accessible at the same time the MK1 was. Looking at his changelog, I think it was his final addition before he abandoned the project, so I bet he didn't think about balance too much.
Anyway, I hope you enjoy using the mod, and tell your friends about it!