Oh that's amazing, thanks for the reddit link, I love that idea. I think it could be very fun to have to manage science and defend the labs, perhaps I can find a way to add some of those ideas in, or even add a second scenario map to the mod :)
As for the difficulty, I'm very glad to hear feedback. I intended the game to be somewhat challenging, but more than that I want it to be fun! And I agree that for some reason it's currently very difficult even on the easier difficulty modes. I like the idea of changing the game speed while inventory is open, however that becomes difficult when it's being played in multiplayer because I wouldn't want the game "randomly" slowing down for everyone when one player opens their inventory. For now I am considering making the enemies a bit slower, so it's more like Vampire Survivors where you can mostly run away from stuff when you're feeling overwhelmed. Perhaps that could also be paired with a buff to the run speed upgrade.
I am also considering giving the character more resistance to acid damage. Getting trapped in the spit kills most of my runs, so I'm considering something to mitigate some amount of acid damage as well.
I love the idea of a handcrafting auto-queue. I've never made something like that before, so I'll have to think about how to add it in a good way. I also have a similar-ish idea on the todo list, where I'm hoping to make a little recipe/crafting shortcut GUI that you can pin to stay open at the side of the screen for quick access to all the upgrade recipes. Adding an auto crafting option to that GUI seems like a good idea.