Robot start 2


Replace your character to roboport

Content
12 days ago
2.0
481
Transportation Logistics Environment Storage

Changelog

Version: 1.4.1
  Bugfixes:
    - Fixed a 'non-recoverable error' (https://mods.factorio.com/mod/robot-start-2/discussion/69719ec22c655b37158244b9).
Version: 1.4.0
  Major Features:
    - The starting area has been significantly redesigned. Now you appear not with a large set of solar panels and batteries, but with a ship reactor and a ship laboratory. The reactor consumes uranium fuel cells and produces up to 1.21 megawatts of energy
  Features:
    - Added a setting that determines the quality of the ship's reactor (requires DLC Quality)
    - Small iron electric pole supports have been added, identical to those from the aai-industry mod. There will be no conflict when aai-industry is enabled.
  Changes:
    - Settings responsible for the quality of solar panels and batteries have been removed
Version: 1.3.0
  Bugfixes:
    - Fixed a bug where a player might not be removed when creating a new game.
Version: 1.2.3
  Features:
    - Dropped cargo pods can now trigger the construction of a cargo landing pad as a marker for deconstruction. If you're already stuck on a planet with dropped cargo pods, try the actions from this topic: [https://mods.factorio.com/mod/robot-start-2/discussion/690b8babef4c8a65a5dcf6e1](https://mods.factorio.com/mod/robot-start-2/discussion/690b8babef4c8a65a5dcf6e1)
    - Added compatibility with the aai-industry mod (if you don't want this, you can disable it in the settings)
Version: 1.2.2
  Features:
    - Added a remote interface to change starting items
    - Multiplayer now works (thanks ZiiroOne for testing)
Version: 1.1.0
  Features:
    - Added a setting to make all transportation remotely controllable
    - Added a setting that allows you to add an equipment grid for a transport that didn't have one
    - Added customization to change the quality of starter solar panels and batteries (requires DLC Quality)
  Major Features:
    - Control in remote mode has been significantly improved. Now in remote mode it is possible to place ghosts inside items as well as remove items from inventories
Version: 1.0.3
  Features:
    - Added a setting that allows you to increase the number of starting items to make the game easier to play
  Bugfixes:
    - Changing a recipe in the picker moved items to the player's inventory
    - In some cases, mining stones with multiple types of items as a drop moved some of the items into the player's inventory
Version: 1.0.2
  Features:
    - Added a mod setting to not remove steel tool technology. This may be necessary for compatibility with some mods.
    - Added compatibility with any planet start mod
  Bugfixes:
    - Crash when Space Age add-on is disabled
Version: 1.0.1
  Bugfixes:
    - On Aquilo, the roboport is no more frozen.