At the time of the initial 2.0 update, I hadn't realized that the persistent "global" table had been changed to "storage", and I did that in attempts to fix the errors. Of course, any potential decync issues can always be avoided by simply disabling the auto push ingredients feature, though I know that's not an ideal solution. I believe that feature still has a description along the lines of "untested in multiplayer, may cause desyncs", which should be enough of a disclaimer to disable it in multiplayer
I will try to fix this when I can, but it's not at the top of my list of priorities atm (since it doesn't inherently cause any crashing in single-player, and I have other mods with more pressing concerns) Quietly moving this up to the top of the priority list...